support engraving in blood in special level files
the file format and sp_lev.c supported it, but the level parser didn't
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@@ -40,6 +40,7 @@ hiding monsters don't hide under cockatrice/chickatrice corpses
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deafness now a full-fledged attribute
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deafness now a full-fledged attribute
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water should flow into pits from broken wand of digging
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water should flow into pits from broken wand of digging
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objects that fall thru trapdoors, et al, can break on impact
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objects that fall thru trapdoors, et al, can break on impact
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support engraving in blood in special level files
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Platform- and/or Interface-Specific Fixes
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Platform- and/or Interface-Specific Fixes
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@@ -190,6 +190,7 @@ dust { yylval.i=DUST; return ENGRAVING_TYPE; }
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engrave { yylval.i=ENGRAVE; return ENGRAVING_TYPE; }
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engrave { yylval.i=ENGRAVE; return ENGRAVING_TYPE; }
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burn { yylval.i=BURN; return ENGRAVING_TYPE; }
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burn { yylval.i=BURN; return ENGRAVING_TYPE; }
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mark { yylval.i=MARK; return ENGRAVING_TYPE; }
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mark { yylval.i=MARK; return ENGRAVING_TYPE; }
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blood { yylval.i=ENGR_BLOOD; return ENGRAVING_TYPE; }
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blessed { yylval.i=1; return CURSE_TYPE; }
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blessed { yylval.i=1; return CURSE_TYPE; }
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uncursed { yylval.i=2; return CURSE_TYPE; }
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uncursed { yylval.i=2; return CURSE_TYPE; }
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cursed { yylval.i=3; return CURSE_TYPE; }
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cursed { yylval.i=3; return CURSE_TYPE; }
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