Demon lords and princes suppress teleporting in Gehennom
Instead of having the demon lair levels unconditionally no-teleport, grant demon lords and princes the ability to suppress teleportation in Gehennom on the level they are on.
This commit is contained in:
@@ -5,7 +5,7 @@
|
||||
--
|
||||
des.level_init({ style="mazegrid", bg ="-" });
|
||||
|
||||
des.level_flags("mazelevel", "noteleport")
|
||||
des.level_flags("mazelevel")
|
||||
-- First part
|
||||
des.map({ halign = "half-left", valign = "center", map = [[
|
||||
---------------------
|
||||
|
||||
@@ -7,7 +7,7 @@ des.level_init({ style = "solidfill", fg = " " });
|
||||
|
||||
-- TODO FIXME: see baalz_fixup - the legs get removed currently.
|
||||
|
||||
des.level_flags("mazelevel", "noteleport", "corrmaze")
|
||||
des.level_flags("mazelevel", "corrmaze")
|
||||
-- the two pools are fakes used to mark spots which need special wall fixups
|
||||
-- the two iron bars are eyes and spots to their left will be made diggable
|
||||
des.map({ halign = "right", valign = "center", map = [[
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
-- NetHack may be freely redistributed. See license for details.
|
||||
--
|
||||
|
||||
des.level_flags("mazelevel", "noteleport", "shortsighted", "noflip")
|
||||
des.level_flags("mazelevel", "shortsighted", "noflip")
|
||||
-- des.level_init(mines,'.','}',true,true,unlit,false)
|
||||
des.level_init({ style = "swamp", lit = 0 });
|
||||
-- guarantee at least one open spot to ensure successful stair placement
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
--
|
||||
des.level_init({ style="mazegrid", bg ="-" });
|
||||
|
||||
des.level_flags("mazelevel", "noteleport", "shortsighted")
|
||||
des.level_flags("mazelevel", "shortsighted")
|
||||
-- A ghost town
|
||||
des.map({ halign = "right", valign = "center", map = [[
|
||||
.|....|....|....|..............|....|........
|
||||
|
||||
@@ -165,6 +165,7 @@ added several new status conditions all of which are opt-in except
|
||||
tipping your cap might get a response
|
||||
special levels can be flipped horizontally and/or vertically
|
||||
new special level initialization routine, "swamp"
|
||||
demon lords and princes suppress teleporting in Gehennom
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific New Features
|
||||
|
||||
@@ -2555,6 +2555,7 @@ E boolean FDECL(stucksteed, (BOOLEAN_P));
|
||||
|
||||
/* ### teleport.c ### */
|
||||
|
||||
E boolean FDECL(noteleport_level, (struct monst *));
|
||||
E boolean FDECL(goodpos, (int, int, struct monst *, unsigned));
|
||||
E boolean FDECL(enexto, (coord *, XCHAR_P, XCHAR_P, struct permonst *));
|
||||
E boolean FDECL(enexto_core, (coord *, XCHAR_P, XCHAR_P,
|
||||
|
||||
@@ -258,7 +258,7 @@ xchar x, y;
|
||||
if (mon->mx != x || mon->my != y) {
|
||||
(void) unmap_invisible(x, y);
|
||||
pline("%s %s, %s evading your %skick.", Monnam(mon),
|
||||
(!g.level.flags.noteleport && can_teleport(mon->data))
|
||||
(can_teleport(mon->data) && !noteleport_level(mon))
|
||||
? "teleports"
|
||||
: is_floater(mon->data)
|
||||
? "floats"
|
||||
|
||||
@@ -470,7 +470,7 @@ register struct monst *mtmp;
|
||||
|
||||
/* some monsters teleport */
|
||||
if (mtmp->mflee && !rn2(40) && can_teleport(mdat) && !mtmp->iswiz
|
||||
&& !g.level.flags.noteleport) {
|
||||
&& !noteleport_level(mtmp)) {
|
||||
(void) rloc(mtmp, TRUE);
|
||||
return 0;
|
||||
}
|
||||
@@ -1149,7 +1149,7 @@ register int after;
|
||||
if (is_minion(ptr) || is_rider(ptr))
|
||||
flag |= ALLOW_SANCT;
|
||||
/* unicorn may not be able to avoid hero on a noteleport level */
|
||||
if (is_unicorn(ptr) && !g.level.flags.noteleport)
|
||||
if (is_unicorn(ptr) && !noteleport_level(mtmp))
|
||||
flag |= NOTONL;
|
||||
if (passes_walls(ptr))
|
||||
flag |= (ALLOW_WALL | ALLOW_ROCK);
|
||||
@@ -1185,7 +1185,7 @@ register int after;
|
||||
if (!mtmp->mpeaceful && g.level.flags.shortsighted
|
||||
&& nidist > (couldsee(nix, niy) ? 144 : 36) && appr == 1)
|
||||
appr = 0;
|
||||
if (is_unicorn(ptr) && g.level.flags.noteleport) {
|
||||
if (is_unicorn(ptr) && noteleport_level(mtmp)) {
|
||||
/* on noteleport levels, perhaps we cannot avoid hero */
|
||||
for (i = 0; i < cnt; i++)
|
||||
if (!(info[i] & NOTONL))
|
||||
|
||||
10
src/muse.c
10
src/muse.c
@@ -546,7 +546,7 @@ struct monst *mtmp;
|
||||
* mean if the monster leaves the level, they'll know
|
||||
* about teleport traps.
|
||||
*/
|
||||
if (!g.level.flags.noteleport
|
||||
if (!noteleport_level(mtmp)
|
||||
|| !(mtmp->mtrapseen & (1 << (TELEP_TRAP - 1)))) {
|
||||
g.m.defensive = obj;
|
||||
g.m.has_defense = (mon_has_amulet(mtmp))
|
||||
@@ -560,7 +560,7 @@ struct monst *mtmp;
|
||||
&& (!obj->cursed || (!(mtmp->isshk && inhishop(mtmp))
|
||||
&& !mtmp->isgd && !mtmp->ispriest))) {
|
||||
/* see WAN_TELEPORTATION case above */
|
||||
if (!g.level.flags.noteleport
|
||||
if (!noteleport_level(mtmp)
|
||||
|| !(mtmp->mtrapseen & (1 << (TELEP_TRAP - 1)))) {
|
||||
g.m.defensive = obj;
|
||||
g.m.has_defense = MUSE_SCR_TELEPORTATION;
|
||||
@@ -673,7 +673,7 @@ struct monst *mtmp;
|
||||
if (vismon && how) /* mentions 'teleport' */
|
||||
makeknown(how);
|
||||
/* monster learns that teleportation isn't useful here */
|
||||
if (g.level.flags.noteleport)
|
||||
if (noteleport_level(mtmp))
|
||||
mtmp->mtrapseen |= (1 << (TELEP_TRAP - 1));
|
||||
return 2;
|
||||
}
|
||||
@@ -692,7 +692,7 @@ struct monst *mtmp;
|
||||
g.m_using = TRUE;
|
||||
mbhit(mtmp, rn1(8, 6), mbhitm, bhito, otmp);
|
||||
/* monster learns that teleportation isn't useful here */
|
||||
if (g.level.flags.noteleport)
|
||||
if (noteleport_level(mtmp))
|
||||
mtmp->mtrapseen |= (1 << (TELEP_TRAP - 1));
|
||||
g.m_using = FALSE;
|
||||
return 2;
|
||||
@@ -1016,7 +1016,7 @@ struct monst *mtmp;
|
||||
switch (rn2(8 + (difficulty > 3) + (difficulty > 6) + (difficulty > 8))) {
|
||||
case 6:
|
||||
case 9:
|
||||
if (g.level.flags.noteleport && ++trycnt < 2)
|
||||
if (noteleport_level(mtmp) && ++trycnt < 2)
|
||||
goto try_again;
|
||||
if (!rn2(3))
|
||||
return WAN_TELEPORTATION;
|
||||
|
||||
@@ -11,6 +11,26 @@ static void NDECL(vault_tele);
|
||||
static boolean FDECL(rloc_pos_ok, (int, int, struct monst *));
|
||||
static void FDECL(mvault_tele, (struct monst *));
|
||||
|
||||
/* teleporting is prevented on this level for this monster? */
|
||||
boolean
|
||||
noteleport_level(mon)
|
||||
struct monst *mon;
|
||||
{
|
||||
struct monst *mtmp;
|
||||
|
||||
/* demon court in Gehennom prevent others from teleporting */
|
||||
if (In_hell(&u.uz) && !(is_dlord(mon->data) || is_dprince(mon->data)))
|
||||
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
|
||||
if (is_dlord(mtmp->data) || is_dprince(mtmp->data))
|
||||
return TRUE;
|
||||
|
||||
/* natural no-teleport level */
|
||||
if (g.level.flags.noteleport)
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/*
|
||||
* Is (x,y) a good position of mtmp? If mtmp is NULL, then is (x,y) good
|
||||
* for an object?
|
||||
@@ -495,7 +515,7 @@ struct obj *scroll;
|
||||
boolean result = FALSE; /* don't learn scroll */
|
||||
|
||||
/* Disable teleportation in stronghold && Vlad's Tower */
|
||||
if (g.level.flags.noteleport) {
|
||||
if (noteleport_level(&g.youmonst)) {
|
||||
if (!wizard) {
|
||||
pline("A mysterious force prevents you from teleporting!");
|
||||
return TRUE;
|
||||
@@ -1316,7 +1336,7 @@ boolean
|
||||
tele_restrict(mon)
|
||||
struct monst *mon;
|
||||
{
|
||||
if (g.level.flags.noteleport) {
|
||||
if (noteleport_level(mon)) {
|
||||
if (canseemon(mon))
|
||||
pline("A mysterious force prevents %s from teleporting!",
|
||||
mon_nam(mon));
|
||||
@@ -1591,7 +1611,7 @@ boolean give_feedback;
|
||||
if (give_feedback)
|
||||
pline("%s resists your magic!", Monnam(mtmp));
|
||||
return FALSE;
|
||||
} else if (g.level.flags.noteleport && u.uswallow && mtmp == u.ustuck) {
|
||||
} else if (u.uswallow && mtmp == u.ustuck && noteleport_level(mtmp)) {
|
||||
if (give_feedback)
|
||||
You("are no longer inside %s!", mon_nam(mtmp));
|
||||
unstuck(mtmp);
|
||||
|
||||
@@ -3806,7 +3806,7 @@ drown()
|
||||
if ((Teleportation || can_teleport(g.youmonst.data)) && !Unaware
|
||||
&& (Teleport_control || rn2(3) < Luck + 2)) {
|
||||
You("attempt a teleport spell."); /* utcsri!carroll */
|
||||
if (!g.level.flags.noteleport) {
|
||||
if (!noteleport_level(&g.youmonst)) {
|
||||
(void) dotele(FALSE);
|
||||
if (!is_pool(u.ux, u.uy))
|
||||
return TRUE;
|
||||
|
||||
Reference in New Issue
Block a user