Demon lords and princes suppress teleporting in Gehennom
Instead of having the demon lair levels unconditionally no-teleport, grant demon lords and princes the ability to suppress teleportation in Gehennom on the level they are on.
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@@ -5,7 +5,7 @@
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--
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des.level_init({ style="mazegrid", bg ="-" });
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des.level_flags("mazelevel", "noteleport")
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des.level_flags("mazelevel")
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-- First part
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des.map({ halign = "half-left", valign = "center", map = [[
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---------------------
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@@ -7,7 +7,7 @@ des.level_init({ style = "solidfill", fg = " " });
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-- TODO FIXME: see baalz_fixup - the legs get removed currently.
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des.level_flags("mazelevel", "noteleport", "corrmaze")
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des.level_flags("mazelevel", "corrmaze")
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-- the two pools are fakes used to mark spots which need special wall fixups
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-- the two iron bars are eyes and spots to their left will be made diggable
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des.map({ halign = "right", valign = "center", map = [[
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@@ -4,7 +4,7 @@
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_flags("mazelevel", "noteleport", "shortsighted", "noflip")
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des.level_flags("mazelevel", "shortsighted", "noflip")
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-- des.level_init(mines,'.','}',true,true,unlit,false)
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des.level_init({ style = "swamp", lit = 0 });
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-- guarantee at least one open spot to ensure successful stair placement
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@@ -5,7 +5,7 @@
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--
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des.level_init({ style="mazegrid", bg ="-" });
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des.level_flags("mazelevel", "noteleport", "shortsighted")
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des.level_flags("mazelevel", "shortsighted")
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-- A ghost town
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des.map({ halign = "right", valign = "center", map = [[
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.|....|....|....|..............|....|........
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