uhitm.c formatting

Shorten or wrap a bunch of too-wide lines in uhitm.c.
This commit is contained in:
PatR
2023-03-11 15:51:08 -08:00
parent ae9b236ee6
commit d86f966ee6

View File

@@ -613,7 +613,8 @@ known_hitum(
/* maybe should regurgitate if swallowed? */
monflee(mon, !rn2(3) ? rnd(100) : 0, FALSE, TRUE);
if (u.ustuck == mon && !u.uswallow && !sticks(gy.youmonst.data))
if (u.ustuck == mon && !u.uswallow
&& !sticks(gy.youmonst.data))
set_ustuck((struct monst *) 0);
}
/* Vorpal Blade hit converted to miss */
@@ -804,7 +805,7 @@ hmon_hitmon_barehands(struct _hitmon_data *hmd, struct monst *mon)
silver rings. Note: rings are worn under gloves, so you don't
get both bonuses, and two silver rings don't give double bonus. */
hmd->dmg += special_dmgval(&gy.youmonst, mon, (W_ARMG | W_RINGL | W_RINGR),
&silverhit);
&silverhit);
hmd->barehand_silver_rings = (((silverhit & W_RINGL) ? 1 : 0)
+ ((silverhit & W_RINGR) ? 1 : 0));
if (hmd->barehand_silver_rings > 0)
@@ -812,7 +813,10 @@ hmon_hitmon_barehands(struct _hitmon_data *hmd, struct monst *mon)
}
static void
hmon_hitmon_weapon_ranged(struct _hitmon_data *hmd, struct monst *mon, struct obj *obj)
hmon_hitmon_weapon_ranged(
struct _hitmon_data *hmd,
struct monst *mon,
struct obj *obj)
{
/* then do only 1-2 points of damage and don't use or
train weapon's skill */
@@ -844,7 +848,10 @@ hmon_hitmon_weapon_ranged(struct _hitmon_data *hmd, struct monst *mon, struct ob
}
static void
hmon_hitmon_weapon_melee(struct _hitmon_data *hmd, struct monst *mon, struct obj *obj)
hmon_hitmon_weapon_melee(
struct _hitmon_data *hmd,
struct monst *mon,
struct obj *obj)
{
int wtype;
struct obj *monwep;
@@ -953,7 +960,10 @@ hmon_hitmon_weapon_melee(struct _hitmon_data *hmd, struct monst *mon, struct obj
}
static void
hmon_hitmon_weapon(struct _hitmon_data *hmd, struct monst *mon, struct obj *obj)
hmon_hitmon_weapon(
struct _hitmon_data *hmd,
struct monst *mon,
struct obj *obj)
{
/* is it not a melee weapon? */
if (/* if you strike with a bow... */
@@ -974,7 +984,10 @@ hmon_hitmon_weapon(struct _hitmon_data *hmd, struct monst *mon, struct obj *obj)
}
static void
hmon_hitmon_potion(struct _hitmon_data *hmd, struct monst *mon, struct obj *obj)
hmon_hitmon_potion(
struct _hitmon_data *hmd,
struct monst *mon,
struct obj *obj)
{
if (obj->quan > 1L)
obj = splitobj(obj, 1L);
@@ -995,7 +1008,10 @@ hmon_hitmon_potion(struct _hitmon_data *hmd, struct monst *mon, struct obj *obj)
}
static void
hmon_hitmon_misc_obj(struct _hitmon_data *hmd, struct monst *mon, struct obj *obj)
hmon_hitmon_misc_obj(
struct _hitmon_data *hmd,
struct monst *mon,
struct obj *obj)
{
switch (obj->otyp) {
case BOULDER: /* 1d20 */
@@ -1242,7 +1258,10 @@ hmon_hitmon_misc_obj(struct _hitmon_data *hmd, struct monst *mon, struct obj *ob
/* do the actual hitting monster with obj/fists */
static void
hmon_hitmon_do_hit(struct _hitmon_data *hmd, struct monst *mon, struct obj *obj)
hmon_hitmon_do_hit(
struct _hitmon_data *hmd,
struct monst *mon,
struct obj *obj)
{
if (!obj) { /* attack with bare hands */
hmon_hitmon_barehands(hmd, mon);
@@ -1325,7 +1344,8 @@ hmon_hitmon_dmg_recalc(struct _hitmon_data *hmd, struct obj *obj)
enhancement */
if (hmd->train_weapon_skill) {
/* [this assumes that `!thrown' implies wielded...] */
int wtype = hmd->thrown ? weapon_type(skillwep) : uwep_skill_type();
int wtype = hmd->thrown ? weapon_type(skillwep)
: uwep_skill_type();
use_skill(wtype, 1);
}
}
@@ -1338,7 +1358,10 @@ hmon_hitmon_dmg_recalc(struct _hitmon_data *hmd, struct obj *obj)
}
static void
hmon_hitmon_poison(struct _hitmon_data *hmd, struct monst *mon, struct obj *obj)
hmon_hitmon_poison(
struct _hitmon_data *hmd,
struct monst *mon,
struct obj *obj)
{
int nopoison = (10 - (obj->owt / 10));
@@ -1366,7 +1389,10 @@ hmon_hitmon_poison(struct _hitmon_data *hmd, struct monst *mon, struct obj *obj)
}
static void
hmon_hitmon_jousting(struct _hitmon_data *hmd, struct monst *mon, struct obj *obj)
hmon_hitmon_jousting(
struct _hitmon_data *hmd,
struct monst *mon, /* target */
struct obj *obj) /* lance */
{
hmd->dmg += d(2, (obj == uwep) ? 10 : 2); /* [was in dmgval()] */
You("joust %s%s", mon_nam(mon), canseemon(mon) ? exclam(hmd->dmg) : ".");
@@ -1392,7 +1418,10 @@ hmon_hitmon_jousting(struct _hitmon_data *hmd, struct monst *mon, struct obj *ob
}
static void
hmon_hitmon_stagger(struct _hitmon_data *hmd, struct monst *mon, struct obj *obj UNUSED)
hmon_hitmon_stagger(
struct _hitmon_data *hmd,
struct monst *mon,
struct obj *obj UNUSED)
{
/* VERY small chance of stunning opponent if unarmed. */
if (rnd(100) < P_SKILL(P_BARE_HANDED_COMBAT) && !bigmonst(hmd->mdat)
@@ -1407,7 +1436,10 @@ hmon_hitmon_stagger(struct _hitmon_data *hmd, struct monst *mon, struct obj *obj
}
static void
hmon_hitmon_pet(struct _hitmon_data *hmd, struct monst *mon, struct obj *obj UNUSED)
hmon_hitmon_pet(
struct _hitmon_data *hmd,
struct monst *mon,
struct obj *obj UNUSED)
{
if (mon->mtame && hmd->dmg > 0) {
/* do this even if the pet is being killed (affects revival) */
@@ -1420,9 +1452,13 @@ hmon_hitmon_pet(struct _hitmon_data *hmd, struct monst *mon, struct obj *obj UNU
}
static void
hmon_hitmon_splitmon(struct _hitmon_data *hmd, struct monst *mon, struct obj *obj)
hmon_hitmon_splitmon(
struct _hitmon_data *hmd,
struct monst *mon,
struct obj *obj)
{
if ((hmd->mdat == &mons[PM_BLACK_PUDDING] || hmd->mdat == &mons[PM_BROWN_PUDDING])
if ((hmd->mdat == &mons[PM_BLACK_PUDDING]
|| hmd->mdat == &mons[PM_BROWN_PUDDING])
/* pudding is alive and healthy enough to split */
&& mon->mhp > 1 && !mon->mcan
/* iron weapon using melee or polearm hit [3.6.1: metal weapon too;
@@ -1449,7 +1485,10 @@ hmon_hitmon_splitmon(struct _hitmon_data *hmd, struct monst *mon, struct obj *ob
}
static void
hmon_hitmon_msg_hit(struct _hitmon_data *hmd, struct monst *mon, struct obj *obj)
hmon_hitmon_msg_hit(
struct _hitmon_data *hmd,
struct monst *mon,
struct obj *obj)
{
if (!hmd->hittxt /*( thrown => obj exists )*/
&& (!hmd->destroyed
@@ -1471,7 +1510,10 @@ hmon_hitmon_msg_hit(struct _hitmon_data *hmd, struct monst *mon, struct obj *obj
}
static void
hmon_hitmon_msg_silver(struct _hitmon_data *hmd, struct monst *mon, struct obj *obj UNUSED)
hmon_hitmon_msg_silver(
struct _hitmon_data *hmd,
struct monst *mon,
struct obj *obj UNUSED)
{
const char *fmt;
char *whom = mon_nam(mon);
@@ -1507,7 +1549,10 @@ hmon_hitmon_msg_silver(struct _hitmon_data *hmd, struct monst *mon, struct obj *
}
static void
hmon_hitmon_msg_lightobj(struct _hitmon_data *hmd, struct monst *mon, struct obj *obj UNUSED)
hmon_hitmon_msg_lightobj(
struct _hitmon_data *hmd,
struct monst *mon,
struct obj *obj UNUSED)
{
const char *fmt;
char *whom = mon_nam(mon);
@@ -1554,7 +1599,8 @@ hmon_hitmon(
hmd.silvermsg = FALSE;
hmd.silverobj = FALSE;
hmd.lightobj = FALSE;
hmd.material = obj ? objects[obj->otyp].oc_material : 0; /* 0 == NO_MATERIAL */
hmd.material = obj ? objects[obj->otyp].oc_material
: 0; /* 0 == NO_MATERIAL */
hmd.jousting = 0;
hmd.hittxt = FALSE;
hmd.get_dmg_bonus = TRUE;
@@ -2073,7 +2119,8 @@ mhitm_ad_rust(struct monst *magr, struct attack *mattk, struct monst *mdef,
mhm->done = TRUE;
return;
}
mhm->hitflags = (MM_DEF_DIED | (grow_up(magr, mdef) ? 0 : MM_AGR_DIED));
mhm->hitflags = (MM_DEF_DIED | (grow_up(magr, mdef) ? 0
: MM_AGR_DIED));
mhm->done = TRUE;
return;
}
@@ -4509,14 +4556,14 @@ explum(struct monst *mdef, struct attack *mattk)
case AD_COLD:
case AD_FIRE:
case AD_ELEC:
/* See comment in mon_explodes() and in zap.c for an explanation of this
* math. Here, the player is causing the explosion, so it should be in
* the +20 to +29 range instead of negative. */
/* See comment in mon_explodes() and in zap.c for an explanation
of this math. Here, the player is causing the explosion, so it
should be in the +20 to +29 range instead of negative. */
explode(u.ux, u.uy, (mattk->adtyp - 1) + 20, tmp, MON_EXPLODE,
adtyp_to_expltype(mattk->adtyp));
if (mdef && DEADMONSTER(mdef)) {
/* Other monsters may have died too, but return this if the actual
* target died. */
target died. */
return MM_DEF_DIED;
}
break;
@@ -5111,7 +5158,8 @@ hmonas(struct monst *mon)
const char *verb = 0; /* verb or body part */
if (!u.uswallow
&& (compat = could_seduce(&gy.youmonst, mon, mattk)) != 0) {
&& (compat = could_seduce(&gy.youmonst, mon, mattk))
!= 0) {
You("%s %s %s.",
(mon->mcansee && haseyes(mon->data)) ? "smile at"
: "talk to",
@@ -5638,9 +5686,10 @@ passive(struct monst *mon,
* Assumes the attack was successful.
*/
void
passive_obj(struct monst *mon,
struct obj *obj, /* null means pick uwep, uswapwep or uarmg */
struct attack *mattk) /* null means we find one internally */
passive_obj(
struct monst *mon,
struct obj *obj, /* null means pick uwep, uswapwep or uarmg */
struct attack *mattk) /* null means we find one internally */
{
struct permonst *ptr = mon->data;
int i;