last? pickup_types

Although choose_classes_menu() is only used for objects, it is written
to handle monsters too.  My change to give <space> special handling
might have broken selecting ghosts if it's ever used for monsters so
fix that.
This commit is contained in:
PatR
2018-12-13 23:52:35 -08:00
parent b71df7b144
commit d8e430b907

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 options.c $NHDT-Date: 1544751219 2018/12/14 01:33:39 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.346 $ */
/* NetHack 3.6 options.c $NHDT-Date: 1544773907 2018/12/14 07:51:47 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.347 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2008. */
/* NetHack may be freely redistributed. See license for details. */
@@ -6346,13 +6346,15 @@ char *class_select;
n = select_menu(win, way ? PICK_ANY : PICK_ONE, &pick_list);
destroy_nhwindow(win);
if (n > 0) {
/* first check for 'all'; it means 'use a blank list'
rather than 'collect every possible choice' */
for (i = 0; i < n; ++i)
if (pick_list[i].item.a_int == ' ') {
pick_list[0].item.a_int = ' ';
n = 1; /* return 1; also an implicit 'break;' */
}
if (category == 1) {
/* for object classes, first check for 'all'; it means 'use
a blank list' rather than 'collect every possible choice' */
for (i = 0; i < n; ++i)
if (pick_list[i].item.a_int == ' ') {
pick_list[0].item.a_int = ' ';
n = 1; /* return 1; also an implicit 'break;' */
}
}
for (i = 0; i < n; ++i)
*class_select++ = (char) pick_list[i].item.a_int;
free((genericptr_t) pick_list);