Split level temperature message into function
This commit is contained in:
28
src/do.c
28
src/do.c
@@ -20,6 +20,7 @@ static boolean u_stuck_cannot_go(const char *);
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static NHFILE *currentlevel_rewrite(void);
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static void familiar_level_msg(void);
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static void final_level(void);
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static void temperature_change_msg(schar);
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/* static boolean badspot(coordxy,coordxy); */
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@@ -1830,16 +1831,7 @@ goto_level(
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}
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}
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if (prev_temperature != gl.level.flags.temperature) {
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if (gl.level.flags.temperature)
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hellish_smoke_mesg();
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else if (prev_temperature > 0)
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pline_The("heat %s gone.",
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In_hell(&u.uz0)
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? "and smoke are" : "is");
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else if (prev_temperature < 0)
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You("are out of the cold.");
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}
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temperature_change_msg(prev_temperature);
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/* this was originally done earlier; moved here to be logged after
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any achievement related to entering a dungeon branch
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@@ -1903,6 +1895,22 @@ hellish_smoke_mesg(void)
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olfaction(gy.youmonst.data) ? "smell" : "sense");
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}
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/* give a message when the level temperature is different from previous */
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static void
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temperature_change_msg(schar prev_temperature)
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{
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if (prev_temperature != gl.level.flags.temperature) {
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if (gl.level.flags.temperature)
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hellish_smoke_mesg();
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else if (prev_temperature > 0)
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pline_The("heat %s gone.",
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In_hell(&u.uz0)
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? "and smoke are" : "is");
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else if (prev_temperature < 0)
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You("are out of the cold.");
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}
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}
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/* usually called from goto_level(); might be called from Sting_effects() */
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void
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maybe_lvltport_feedback(void)
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