split offering a corpse into a separate function
This commit is contained in:
20
src/pray.c
20
src/pray.c
@@ -29,6 +29,7 @@ staticfn void offer_different_alignment_altar(struct obj *, aligntyp);
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staticfn void sacrifice_your_race(struct obj *, boolean, aligntyp);
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staticfn int bestow_artifact(void);
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staticfn int sacrifice_value(struct obj *);
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staticfn int offer_corpse(struct obj *, boolean, aligntyp);
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staticfn boolean pray_revive(void);
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staticfn boolean water_prayer(boolean);
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staticfn boolean blocked_boulder(int, int);
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@@ -1834,9 +1835,6 @@ dosacrifice(void)
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struct obj *otmp;
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boolean highaltar;
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aligntyp altaralign = a_align(u.ux, u.uy);
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int value;
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struct permonst *ptr;
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struct monst *mtmp;
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if (!on_altar() || u.uswallow) {
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You("are not %s an altar.",
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@@ -1867,11 +1865,21 @@ dosacrifice(void)
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return ECMD_TIME;
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} /* fake Amulet */
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if (otmp->otyp != CORPSE) {
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pline1(nothing_happens);
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return ECMD_TIME;
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if (otmp->otyp == CORPSE) {
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return offer_corpse(otmp, highaltar, altaralign);
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}
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pline1(nothing_happens);
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return ECMD_TIME;
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}
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staticfn int
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offer_corpse(struct obj *otmp, boolean highaltar, aligntyp altaralign)
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{
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int value;
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struct permonst *ptr;
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struct monst *mtmp;
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/*
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* Was based on nutritional value and aging behavior (< 50 moves).
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* Sacrificing a food ration got you max luck instantly, making the
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