doc/{dlb,recover}.6: Disable dead dynamic code

Portions of these man pages seem at one time to have been dynamically
selected, but the mechanism for doing so appears to be commented out in
the source tree: see "NHGREP" in sys/{unix,vms}/Makefile.doc.

Wrap them in *roff "ignore blocks" to keep their noise from cluttering
the man page actually seen by the users.
This commit is contained in:
G. Branden Robinson
2024-12-28 11:05:04 -06:00
parent 01b2ea12f7
commit dc14fb131f
2 changed files with 4 additions and 0 deletions

View File

@@ -40,6 +40,7 @@ archive files from which NetHack reads special level files and other
read-only information. Note that like tar the command and option
specifiers are specified as a continuous string and are followed
by any arguments required in the same order as the option specifiers.
.ig
.PP
^?ALLDOCS
This facility is optional and may be excluded during NetHack
@@ -53,6 +54,7 @@ This facility is optional and was excluded from this NetHack
configuration.
^.
^.
..
.SH COMMANDS
The
.B x

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@@ -48,6 +48,7 @@ supplies a directory which is the NetHack playground.
It overrides the value from NETHACKDIR, HACKDIR, or the directory
specified by the game administrator during compilation
(usually /usr/games/lib/nethackdir).
.ig
.PP
^?ALLDOCS
For recovery to be possible,
@@ -69,6 +70,7 @@ This configuration of
was created without support for recovery.
^.
^.
..
NetHack normally writes out files for levels as the player leaves them,
so they will be ready for return visits.
When checkpointing, NetHack also writes out the level entered and