doc/{dlb,recover}.6: Disable dead dynamic code
Portions of these man pages seem at one time to have been dynamically
selected, but the mechanism for doing so appears to be commented out in
the source tree: see "NHGREP" in sys/{unix,vms}/Makefile.doc.
Wrap them in *roff "ignore blocks" to keep their noise from cluttering
the man page actually seen by the users.
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@@ -40,6 +40,7 @@ archive files from which NetHack reads special level files and other
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read-only information. Note that like tar the command and option
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specifiers are specified as a continuous string and are followed
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by any arguments required in the same order as the option specifiers.
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.ig
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.PP
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^?ALLDOCS
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This facility is optional and may be excluded during NetHack
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@@ -53,6 +54,7 @@ This facility is optional and was excluded from this NetHack
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configuration.
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^.
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^.
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..
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.SH COMMANDS
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The
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.B x
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@@ -48,6 +48,7 @@ supplies a directory which is the NetHack playground.
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It overrides the value from NETHACKDIR, HACKDIR, or the directory
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specified by the game administrator during compilation
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(usually /usr/games/lib/nethackdir).
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.ig
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.PP
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^?ALLDOCS
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For recovery to be possible,
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@@ -69,6 +70,7 @@ This configuration of
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was created without support for recovery.
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^.
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^.
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..
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NetHack normally writes out files for levels as the player leaves them,
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so they will be ready for return visits.
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When checkpointing, NetHack also writes out the level entered and
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