Dehardcode sanctum temple secret door

This commit is contained in:
Pasi Kallinen
2020-02-01 21:30:50 +02:00
parent bb1925a957
commit dcdb8d437b
2 changed files with 3 additions and 5 deletions

View File

@@ -32,7 +32,9 @@ des.map([[
| ------------- ----- ------- |
----------------------------------------------------------------------------
]]);
des.region({ region={15,07, 21,10}, lit=1, type="temple" })
des.region({ region={15,07, 21,10}, lit=1, type="temple", contents = function()
des.door({ wall = "random", state = "secret" });
end })
des.altar({ x=18, y=08, align="noalign", type="sanctum" })
des.region({ region={41,06, 48,11}, lit=0, type="morgue", prefilled=0, irregular=1 })
-- Non diggable walls

View File

@@ -583,10 +583,6 @@ fixup_special()
g.level.flags.graveyard = 1;
} else if (Is_stronghold(&u.uz)) {
g.level.flags.graveyard = 1;
} else if (Is_sanctum(&u.uz)) {
croom = search_special(TEMPLE);
create_secret_door(croom, W_ANY);
} else if (on_level(&u.uz, &orcus_level)) {
struct monst *mtmp, *mtmp2;