Dehardcode sanctum temple secret door
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@@ -583,10 +583,6 @@ fixup_special()
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g.level.flags.graveyard = 1;
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} else if (Is_stronghold(&u.uz)) {
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g.level.flags.graveyard = 1;
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} else if (Is_sanctum(&u.uz)) {
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croom = search_special(TEMPLE);
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create_secret_door(croom, W_ANY);
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} else if (on_level(&u.uz, &orcus_level)) {
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struct monst *mtmp, *mtmp2;
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