fix #Q227 - cancelling items in shop entrance (trunk only)
From a bug report: cancelling objects in a shop doorway or one step inside would cause the shopkeeper to brand you a thief. The relevant code is trying to handle the case where you're inside one shop and zap a wand or spell from there into another one; it didn't cope with being in the neutral area of a single shop.
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@@ -155,6 +155,7 @@ avoid inappropriate "the corridor disappears" when vault guard gets killed
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avoid inappropriate "the guard calms down" if vault guard's magic corridor
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reaches a spot where gold is embedded in the rock
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adjust message for gas effect from chest trap if hero resists hallucination
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cancelling non-shop objects in a shop's entrance would upset the shopkeeper
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Platform- and/or Interface-Specific Fixes
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