Files
nethack/doc/fixes34.4
nethack.rankin dce306df5b fix #Q227 - cancelling items in shop entrance (trunk only)
From a bug report:  cancelling objects
in a shop doorway or one step inside would cause the shopkeeper to brand you
a thief.  The relevant code is trying to handle the case where you're inside
one shop and zap a wand or spell from there into another one; it didn't cope
with being in the neutral area of a single shop.
2005-11-17 03:51:16 +00:00

193 lines
11 KiB
Groff

$RCSfile$ $Revision$ $Date$
General Fixes and Modified Features
-----------------------------------
fix "You hear The food ration tumbles downwards" for blinded pit dropping
silver arrows weren't causing silver damage on some silver-haters when wielded
wizard mode: avoid division by 0 crash for level teleport in the endgame if
confusion overrides teleport control
don't #sit on an object in a pit if you're only on the precipice
fix message when pushing a boulder into a pool while riding
plural of "Nazgul" is "Nazgul" not "Nazguls"
trap messages referring to named steed were ackwardly worded when hallucination
overrode use of the name
some actions such as eating corpses off the floor didn't check whether hero
could reach the bottom of a pit
usmellmon() instead of "It turns into it" during monster polymorph
grammar of messages regarding eating artifacts
avoid a message about an invisible monster looking much better
player polymorphed as a xorn could not pick up items in pits
don't display "turns to flee" message for a mimicing mimic
dipping acid in a fountain could cause an explosion but not destroy the potion
if your blindfold glows and you're not otherwise blinded, you can see it
added strsubst() to hacklib
be consistent with use of "removing" rather than "lifting" for encumber
messages associated with taking things out of a bag of holding
cursed scroll of destroy armor damaging cursed armor didn't adjust attributes
add passive() flag that indicates uwep was destroyed during the turn
polymorphed or shapechanged monster sometimes got erroneous hit points
calculate weight of corpses on special levels correctly
Sting could trigger premature display of orcs during savegame restore
Sting now glows light blue again
prevent "offering" or other words with similar ending from matching ring quote
make cleric cast lightning blind as other lightning does
change the wording slightly to use "one of " when a monster wielding
multiple daggers thrusts them
if you didn't see a rolling boulder fall into a pit, you only heard the sound
of it doing so if you were blind
fire trap was triggered twice in the same turn when melting ice was involved
abandon the specialized djinn and ghost counters used for potion tuning and
use the mvitals[].born field instead
if you were Poison_resistant, only a *blessed* potion of sickness caused
loss of hitpoints
shopkeeper removal of trap from shop doorway yields an open door instead of
a closed one if an intact open door is present
guarantee that hostile djinn released from bottles really are hostile
handle lava when removing or losing water walking boots
fix incomplete sentence occuring when unique monster's corpse fell down stairs
fractured boulders or statues produced inconsistent object settings on the
resulting rocks
really fix rolling boulder bug C340-18, the previous "fix" reversed the test
monster throwing greased weapon has same chance for slip/misfire as player
killing a pet by displacing it into a trap now yields experience
prevent a rolling boulder that is in motion from vanishing in bones files
ensure that a sleeping steed doesn't answer a #chat
eliminate two very minor anomalies when using Luck to adjust random numbers
destroying a worn item via dipping in burning oil would not unwear/unwield
the item properly, possibly leading to various strange behaviors
avoid a panic splitbill when shopkeeper is trapped by the door
grammar tidbit for message given when eating tainted meat is also cannibalism
gas spores shouldn't be described as "unable to attack" while hero is praying
incorrect screen display if engulfer gets turned to stone when trying to
swallow while hero is poly'd into cockatrice
panic on subsequent move if engulfer gets turned to stone and poly'd hero
also has attached ball&chain
give more specific messages when dropping weapons due to slippery fingers
various helmet messages changed to distinguish between "helm" and "hat"
helmets don't protect against cockatrice eggs thrown straight up
breaking container contents in a shop didn't always charge for them
some types of shop theft of a stack of items only charged for a single one
some thefts weren't charged at all even though shopkeeper noticed
wizard mode: WIZKIT wish for own quest artifact triggered crash at startup
avoid "your steed is still eating" message when going through a magic portal
cannot drink from fountain, sink or surrounding water while swallowed
don't hallucinate anything for an exploding black light as it dies
give blindness feedback when moving into/through stinking cloud
fix case on monster name when monster reflects floating eye's gaze
monsters "shrieking in pain" from a potion didn't wake anything up
Master of Thieves as Tourist Nemesis still had STRAT_CLOSE
co-aligned unicorns in bones could be hostile
finding "something" posing as a statue while Blind should map_invisible()
adding more candles than required to total 7 to a candelabrum which
already had between 1 and 6 gave an ungrammatical message
give correct message when a spellcasting monster summons other monsters
correct experience calculation for monsters that cause nonphysical damage
monsters evading a kick on noteleport levels would cause a "teleports" message
interrupt current activity during certain stages of petrification or vomiting
warning about bad food didn't recognize tin of Medusa meat
eating tainted Medusa corpse caused food poisioning instead of petrification
avoid potential stale pointer use after magic bag explosion
nymphs and monkeys can't steal rings worn under gloves
monkeys can't steal rings worn under cursed weapon
succubi will remove hero's gloves before taking worn ring; incubi will do
so before forcing ring to be put on
mbodypart should return forehoof, not foreclaw, for horselike monsters
further digging of an existing hole finishes in a single turn
only prefix shopkeeper names with "Mr." or "Ms." when not a personal name
green slime should not affect noncorporeal monsters
land mine explosion will destroy a drawbridge at same location
avoid some more buffer overflows in query buffers containing object names
avoid giving extra information about things that break out of sight
avoid giving away wand type for near misses while blind
avoid excessive repetition of "monsters are aware of your presence"
monster's aggravation spell now affects meditating monsters
busy pet won't miss out upon ascension
fix various places that "finally finished" could be displayed after the hero
stopped doing something other than eating
fix some cases where movement was disallowed but the hero was still conscious
after destroying drawbridge, hero could appear to be in the wall
sometimes shop items which hero is forced to buy could be sold back twice
vision was not updated when polymorphing a statue into a boulder
`I u' when carrying single unpaid item listed its cost twice
armor which auto-curses when worn by hero should do same if worn by monster
limit how high accuracy, damage, or protection can become via eating rings
when blinded hero detects a trap by touch, make sure it shows up on the map
confused remove curse will cause loss of knowledge of items' curse/bless state
with astral vision, the ";" command should only display "normal vision"
for things that could be seen without astral vision
reanimating a statue containing gold produced double gold
probing the resulting double-gold monster caused "static object freed" panic
cursed wand might explode if used to engrave
fatal wish from magic lamp left functional magic lamp in bones data
fatal wish granted by monster left that monster in bones data
clear prompt from screen after ESC is used to abort "In what direction?"
minor interface changes for interactively manipulating autopickup exceptions
chatting with quest leader who was brought back from the dead gave warnings
becoming green slime or mimicking gold violates "never changed form" conduct
when a monster grew into a higher form which had previously been genocided,
the message explaining its fate was only given if it was sensed via ESP
hero could still see for brief period after being blinded by potion vapors
avoid crash when thrown potion hits bars before a monster
don't give messages about seeing things happen while asleep
protect hero from mind flayer's remote mental blast during successful prayer
recognize if hero has already entered Gehennom by means other than usual route
so that prompt can be skipped if Valley's stairs are subsequently used
once you've passed the Valley, drawbridge tune is no longer a prayer reward
fix up grammar and punctuation in variants of shopkeeper's price message
regression, bug fixed in 3.4.1 reintroduced in 3.4.3: Sunsword continued to
emit light after monster who was wielding got killed
weaken "farming" strategy
don't suppress corpse if you kill your own steed
fix typo in tourist quest leader's greeting
fix grammar for graveyard sounds when polymorphed
avoid divide by zero crash if Luck drops below -1 while a prayer is in progress
make hero inflicted with lycanthropy immune to level drain just like monsters
describe locomotion method accurately when flyers traverse ladders or holes
when there were multiple boulders at a location, moving one of them sometimes
resulted in line-of-sight anomalies
unicorn can't catch gems if it is asleep or paralyzed
fix grammar when choking on gold
some messages which referred to "mirror" ought to have used "looking glass"
incubi react to mirrors
alignment of Angels was handled inconsistently
pets capable of digging could pass through walls and stone on the Rogue level
avoid inappropriate "the corridor disappears" when vault guard gets killed
avoid inappropriate "the guard calms down" if vault guard's magic corridor
reaches a spot where gold is embedded in the rock
adjust message for gas effect from chest trap if hero resists hallucination
cancelling non-shop objects in a shop's entrance would upset the shopkeeper
Platform- and/or Interface-Specific Fixes
-----------------------------------------
tty: when loading user's run-time configuration, explicitly negating one of
{DEC,IBM,MAC}graphics options after enabling another of them switched
to regular ASCII and left the earlier option inaccurately set to "on"
unix: remove use of parentheses in nethack man page usage that confused a
man page conversion tool
winCE: disable processing of double-click messages if the first click
causes map to scroll
X11: ensure vertical scrollbar shows up in text display windows
X11: fix typo in mouse click sanity check; result might have pointed to
spurious location after window resizing
General New Features
--------------------
when you're teetering on the edge of a pit you can use '>' to enter the pit
when asked for a direction, a response of '?' yields help and then asks again
when adding an item to inventory, try to stack it with the quiver slot
before trying against other carried objects
#adjust can be used to split an inventory stack
cockatrice meat has a distinct flavor to some
wish request for "<something> armor" will match item named "<something> mail"
Fire Brand and Frost Brand have a chance to avoid taking rust damage
support ^R (and ^L in numpad mode) to request display repaint during direction
choosing and location choosing prompting modes
intelligent pets will use keys to unlock doors
Platform- and/or Interface-Specific New Features
------------------------------------------------