last of the reformatting...

This one has a couple of code changes included, but they shouldn't
produce any change in game play.  If anyone adds a new shirt or shield
they'll have to update the corresponding foo_on() and foo_off() routines
to avoid an 'impossible' when putting on or taking off the new item(s),
the same situation as already happens for other subclasses of armor.
This commit is contained in:
PatR
2015-11-08 01:41:43 -08:00
parent 62193be46a
commit dd633a9eaa

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 do_wear.c $NHDT-Date: 1445301119 2015/10/20 00:31:59 $ $NHDT-Branch: master $:$NHDT-Revision: 1.86 $ */
/* NetHack 3.6 do_wear.c $NHDT-Date: 1446975698 2015/11/08 09:41:38 $ $NHDT-Branch: master $:$NHDT-Revision: 1.87 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -570,19 +570,21 @@ Gloves_off(VOID_ARGS)
STATIC_PTR int
Shield_on(VOID_ARGS)
{
/*
switch (uarms->otyp) {
case SMALL_SHIELD:
case ELVEN_SHIELD:
case URUK_HAI_SHIELD:
case ORCISH_SHIELD:
case DWARVISH_ROUNDSHIELD:
case LARGE_SHIELD:
case SHIELD_OF_REFLECTION:
break;
default: impossible(unknown_type, c_shield, uarms->otyp);
}
*/
/* no shield currently requires special handling when put on, but we
keep this uncommented in case somebody adds a new one which does */
switch (uarms->otyp) {
case SMALL_SHIELD:
case ELVEN_SHIELD:
case URUK_HAI_SHIELD:
case ORCISH_SHIELD:
case DWARVISH_ROUNDSHIELD:
case LARGE_SHIELD:
case SHIELD_OF_REFLECTION:
break;
default:
impossible(unknown_type, c_shield, uarms->otyp);
}
return 0;
}
@@ -590,19 +592,22 @@ int
Shield_off(VOID_ARGS)
{
context.takeoff.mask &= ~W_ARMS;
/*
switch (uarms->otyp) {
case SMALL_SHIELD:
case ELVEN_SHIELD:
case URUK_HAI_SHIELD:
case ORCISH_SHIELD:
case DWARVISH_ROUNDSHIELD:
case LARGE_SHIELD:
case SHIELD_OF_REFLECTION:
break;
default: impossible(unknown_type, c_shield, uarms->otyp);
}
*/
/* no shield currently requires special handling when taken off, but we
keep this uncommented in case somebody adds a new one which does */
switch (uarms->otyp) {
case SMALL_SHIELD:
case ELVEN_SHIELD:
case URUK_HAI_SHIELD:
case ORCISH_SHIELD:
case DWARVISH_ROUNDSHIELD:
case LARGE_SHIELD:
case SHIELD_OF_REFLECTION:
break;
default:
impossible(unknown_type, c_shield, uarms->otyp);
}
setworn((struct obj *) 0, W_ARMS);
return 0;
}
@@ -610,14 +615,16 @@ Shield_off(VOID_ARGS)
STATIC_PTR int
Shirt_on(VOID_ARGS)
{
/*
switch (uarmu->otyp) {
case HAWAIIAN_SHIRT:
case T_SHIRT:
break;
default: impossible(unknown_type, c_shirt, uarmu->otyp);
}
*/
/* no shirt currently requires special handling when put on, but we
keep this uncommented in case somebody adds a new one which does */
switch (uarmu->otyp) {
case HAWAIIAN_SHIRT:
case T_SHIRT:
break;
default:
impossible(unknown_type, c_shirt, uarmu->otyp);
}
return 0;
}
@@ -625,23 +632,24 @@ int
Shirt_off(VOID_ARGS)
{
context.takeoff.mask &= ~W_ARMU;
/*
switch (uarmu->otyp) {
case HAWAIIAN_SHIRT:
case T_SHIRT:
break;
default: impossible(unknown_type, c_shirt, uarmu->otyp);
}
*/
/* no shirt currently requires special handling when taken off, but we
keep this uncommented in case somebody adds a new one which does */
switch (uarmu->otyp) {
case HAWAIIAN_SHIRT:
case T_SHIRT:
break;
default:
impossible(unknown_type, c_shirt, uarmu->otyp);
}
setworn((struct obj *) 0, W_ARMU);
return 0;
}
/* This must be done in worn.c, because one of the possible intrinsics
* conferred
* is fire resistance, and we have to immediately set HFire_resistance in
* worn.c
* since worn.c will check it before returning.
* conferred is fire resistance, and we have to immediately set
* HFire_resistance in worn.c since worn.c will check it before returning.
*/
STATIC_PTR
int
@@ -811,8 +819,8 @@ boolean observed;
else if (ring->dknown)
makeknown(ringtype);
#if 0 /* see learnwand() */
else
ring->eknown = 1;
else
ring->eknown = 1;
#endif
}
@@ -1486,7 +1494,7 @@ register struct obj *otmp;
register int delay = -objects[otmp->otyp].oc_delay;
if (cursed(otmp))
return (0);
return 0;
if (delay) {
nomul(delay);
multi_reason = "disrobing";
@@ -1946,11 +1954,13 @@ doputon()
return otmp ? accessory_or_armor_on(otmp) : 0;
}
/* calculate current armor class */
void
find_ac()
{
int uac = mons[u.umonnum].ac;
int uac = mons[u.umonnum].ac; /* base armor class for current form */
/* armor class from worn gear */
if (uarm)
uac -= ARM_BONUS(uarm);
if (uarmc)
@@ -1969,11 +1979,22 @@ find_ac()
uac -= uleft->spe;
if (uright && uright->otyp == RIN_PROTECTION)
uac -= uright->spe;
/* armor class from other sources */
if (HProtection & INTRINSIC)
uac -= u.ublessed;
uac -= u.uspellprot;
/* [The magic binary numbers 127 and -128 should be replaced with the
* mystic decimal numbers 99 and -99 which require no explanation to
* the uninitiated and would cap the width of a status line value at
* one less character.]
*/
if (uac < -128)
uac = -128; /* u.uac is an schar */
else if (uac > 127)
uac = 127; /* for completeness */
if (uac != u.uac) {
u.uac = uac;
context.botl = 1;