B16002
This patch ensures that two-weaping stops if uswapwep gets cursed while two-weaponing. I think this means the 'A' command will never encounter the situation now in the complaint now. See rules at top of wield.c.
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@@ -350,6 +350,8 @@ armor worn by monsters might negate some magic attacks like it does for hero
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give feedback and discovery when visible monster puts on cloak of invisibility
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really add artifacts inside carried containers to final score (3.3.1 fix
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displayed them them but didn't include any points for them)
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drop alternate weapon to terminate twoweapon combat if the alternate
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weapon gets cursed
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Platform- and/or Interface-Specific Fixes
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