message when eating a stalking
As suggested by <Someone> to the mailing list, display a message when you eat a stalker and notice that you became invisible.
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@@ -65,6 +65,7 @@ killer reason for named missile could end up with garbage instead of the name
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make killer reason for various poisioning deaths be more consistent
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make killer reason for various poisioning deaths be more consistent
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poison missiles were unintentionally more likely to inflict "deadly poison"
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poison missiles were unintentionally more likely to inflict "deadly poison"
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than in pre-3.4.1 releases
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than in pre-3.4.1 releases
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provide feedback when going invisible after eating a stalker
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Platform- and/or Interface-Specific Fixes
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Platform- and/or Interface-Specific Fixes
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@@ -820,6 +820,7 @@ register int pm;
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case PM_STALKER:
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case PM_STALKER:
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if(!Invis) {
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if(!Invis) {
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set_itimeout(&HInvis, (long)rn1(100, 50));
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set_itimeout(&HInvis, (long)rn1(100, 50));
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if (!Blind && !BInvis) self_invis_message();
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} else {
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} else {
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if (!(HInvis & INTRINSIC)) You_feel("hidden!");
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if (!(HInvis & INTRINSIC)) You_feel("hidden!");
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HInvis |= FROMOUTSIDE;
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HInvis |= FROMOUTSIDE;
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