minor code cleanup
Mostly removing several trailing spaces.
This commit is contained in:
@@ -520,8 +520,7 @@ mind_blast(register struct monst* mtmp)
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continue;
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if (m2 == mtmp)
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continue;
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if ((telepathic(m2->data) && (rn2(2) || m2->mblinded))
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|| !rn2(10)) {
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if ((telepathic(m2->data) && (rn2(2) || m2->mblinded)) || !rn2(10)) {
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/* wake it up first, to bring hidden monster out of hiding */
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wakeup(m2, FALSE);
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if (cansee(m2->mx, m2->my))
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@@ -546,8 +545,8 @@ dochug(register struct monst* mtmp)
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struct obj *otmp;
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boolean panicattk = FALSE;
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/*
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* PHASE ONE: Pre-movement adjustments
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/*
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* PHASE ONE: Pre-movement adjustments
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*/
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mdat = mtmp->data;
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@@ -622,7 +621,7 @@ dochug(register struct monst* mtmp)
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return 0;
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}
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/*
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/*
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* PHASE TWO: Special Movements and Actions
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*/
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@@ -710,8 +709,8 @@ dochug(register struct monst* mtmp)
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}
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}
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/*
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* PHASE THREE: Now the actual movement phase
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/*
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* PHASE THREE: Now the actual movement phase
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*/
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/* Hezrous create clouds of stench. This does not cost a move. */
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@@ -806,13 +805,13 @@ dochug(register struct monst* mtmp)
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}
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}
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/*
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/*
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* PHASE FOUR: Standard Attacks
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*/
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/* Now, attack the player if possible - one attack set per monst */
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if (status != MMOVE_DONE && (!mtmp->mpeaceful
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|| (Conflict && !resist_conflict(mtmp)))) {
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|| (Conflict && !resist_conflict(mtmp)))) {
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if (((inrange && !scared) || panicattk) && !noattacks(mdat)
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/* [is this hp check really needed?] */
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&& (Upolyd ? u.mh : u.uhp) > 0) {
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@@ -1213,8 +1212,8 @@ m_move(register struct monst* mtmp, register int after)
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if (!mtmp->mcansee
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|| (should_see && Invis && !perceives(ptr) && rn2(11))
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|| is_obj_mappear(&g.youmonst,STRANGE_OBJECT) || u.uundetected
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|| (is_obj_mappear(&g.youmonst,GOLD_PIECE) && !likes_gold(ptr))
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|| is_obj_mappear(&g.youmonst, STRANGE_OBJECT) || u.uundetected
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|| (is_obj_mappear(&g.youmonst, GOLD_PIECE) && !likes_gold(ptr))
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|| (mtmp->mpeaceful && !mtmp->isshk) /* allow shks to follow */
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|| ((monsndx(ptr) == PM_STALKER || ptr->mlet == S_BAT
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|| ptr->mlet == S_LIGHT) && !rn2(3)))
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@@ -1857,11 +1856,9 @@ set_apparxy(register struct monst* mtmp)
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* do cheapest and/or most likely tests first
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*/
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/* pet knows your smell; grabber still has hold of you */
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if (mtmp->mtame || mtmp == u.ustuck ||
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/* monsters which know where you are don't suddenly forget,
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if you haven't moved away */
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u_at(mx,my)) {
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/* pet knows your smell; grabber still has hold of you; monsters which
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know where you are don't suddenly forget, if you haven't moved away */
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if (mtmp->mtame || mtmp == u.ustuck || u_at(mx, my)) {
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mtmp->mux = u.ux;
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mtmp->muy = u.uy;
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return;
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