minor code cleanup

Mostly removing several trailing spaces.
This commit is contained in:
PatR
2022-08-11 03:55:17 -07:00
parent 1952050fae
commit dee099968e

View File

@@ -520,8 +520,7 @@ mind_blast(register struct monst* mtmp)
continue; continue;
if (m2 == mtmp) if (m2 == mtmp)
continue; continue;
if ((telepathic(m2->data) && (rn2(2) || m2->mblinded)) if ((telepathic(m2->data) && (rn2(2) || m2->mblinded)) || !rn2(10)) {
|| !rn2(10)) {
/* wake it up first, to bring hidden monster out of hiding */ /* wake it up first, to bring hidden monster out of hiding */
wakeup(m2, FALSE); wakeup(m2, FALSE);
if (cansee(m2->mx, m2->my)) if (cansee(m2->mx, m2->my))
@@ -546,8 +545,8 @@ dochug(register struct monst* mtmp)
struct obj *otmp; struct obj *otmp;
boolean panicattk = FALSE; boolean panicattk = FALSE;
/* /*
* PHASE ONE: Pre-movement adjustments * PHASE ONE: Pre-movement adjustments
*/ */
mdat = mtmp->data; mdat = mtmp->data;
@@ -622,7 +621,7 @@ dochug(register struct monst* mtmp)
return 0; return 0;
} }
/* /*
* PHASE TWO: Special Movements and Actions * PHASE TWO: Special Movements and Actions
*/ */
@@ -710,8 +709,8 @@ dochug(register struct monst* mtmp)
} }
} }
/* /*
* PHASE THREE: Now the actual movement phase * PHASE THREE: Now the actual movement phase
*/ */
/* Hezrous create clouds of stench. This does not cost a move. */ /* Hezrous create clouds of stench. This does not cost a move. */
@@ -806,13 +805,13 @@ dochug(register struct monst* mtmp)
} }
} }
/* /*
* PHASE FOUR: Standard Attacks * PHASE FOUR: Standard Attacks
*/ */
/* Now, attack the player if possible - one attack set per monst */ /* Now, attack the player if possible - one attack set per monst */
if (status != MMOVE_DONE && (!mtmp->mpeaceful if (status != MMOVE_DONE && (!mtmp->mpeaceful
|| (Conflict && !resist_conflict(mtmp)))) { || (Conflict && !resist_conflict(mtmp)))) {
if (((inrange && !scared) || panicattk) && !noattacks(mdat) if (((inrange && !scared) || panicattk) && !noattacks(mdat)
/* [is this hp check really needed?] */ /* [is this hp check really needed?] */
&& (Upolyd ? u.mh : u.uhp) > 0) { && (Upolyd ? u.mh : u.uhp) > 0) {
@@ -1213,8 +1212,8 @@ m_move(register struct monst* mtmp, register int after)
if (!mtmp->mcansee if (!mtmp->mcansee
|| (should_see && Invis && !perceives(ptr) && rn2(11)) || (should_see && Invis && !perceives(ptr) && rn2(11))
|| is_obj_mappear(&g.youmonst,STRANGE_OBJECT) || u.uundetected || is_obj_mappear(&g.youmonst, STRANGE_OBJECT) || u.uundetected
|| (is_obj_mappear(&g.youmonst,GOLD_PIECE) && !likes_gold(ptr)) || (is_obj_mappear(&g.youmonst, GOLD_PIECE) && !likes_gold(ptr))
|| (mtmp->mpeaceful && !mtmp->isshk) /* allow shks to follow */ || (mtmp->mpeaceful && !mtmp->isshk) /* allow shks to follow */
|| ((monsndx(ptr) == PM_STALKER || ptr->mlet == S_BAT || ((monsndx(ptr) == PM_STALKER || ptr->mlet == S_BAT
|| ptr->mlet == S_LIGHT) && !rn2(3))) || ptr->mlet == S_LIGHT) && !rn2(3)))
@@ -1857,11 +1856,9 @@ set_apparxy(register struct monst* mtmp)
* do cheapest and/or most likely tests first * do cheapest and/or most likely tests first
*/ */
/* pet knows your smell; grabber still has hold of you */ /* pet knows your smell; grabber still has hold of you; monsters which
if (mtmp->mtame || mtmp == u.ustuck || know where you are don't suddenly forget, if you haven't moved away */
/* monsters which know where you are don't suddenly forget, if (mtmp->mtame || mtmp == u.ustuck || u_at(mx, my)) {
if you haven't moved away */
u_at(mx,my)) {
mtmp->mux = u.ux; mtmp->mux = u.ux;
mtmp->muy = u.uy; mtmp->muy = u.uy;
return; return;