broken large box wording change
> When you try to #force a large box or chest whose lock is already broken from a > previous #force, the game tells you "There is a broken large box here, but its > lock is already broken." It's minor, but this implies that the box being broken > is separate from the lock being broken (as well as that the box itself *can* be > broken). change the wording to "lock-damaged box" and suppress ", but its lock is aleady broken" when "lock-damaged box" has already been displayed. (Nobody particularly likes the wording "lock-damaged box" either, but at least it seems less misleading)
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@@ -609,6 +609,8 @@ when clairvoyance lets you move the cursor to examine the map (if it occurs
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prevent Mjollnir from being auto-quivered if it's been thrown without return
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and then picked back up while quiver slot is empty
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plural of "fox" is not "foxen"
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change wording from "broken chest" to "lock-damaged chest" and suppress #force
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", but its lock is already broken" when lock-damaged was already shown
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Platform- and/or Interface-Specific Fixes
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15
src/lock.c
15
src/lock.c
@@ -548,9 +548,18 @@ doforce()
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xlock.box = (struct obj *) 0;
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for (otmp = level.objects[u.ux][u.uy]; otmp; otmp = otmp->nexthere)
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if (Is_box(otmp)) {
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if (otmp->obroken || !otmp->olocked) {
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There("is %s here, but its lock is already %s.", doname(otmp),
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otmp->obroken ? "broken" : "unlocked");
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if (otmp->obroken) {
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There("is %s here%s.", doname(otmp),
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/* The displayed name will have already been prefixed
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* with "lock-damaged" if otmp->lknown is already set
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* so suppress the additional notification about the
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* lock in that case. */
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!otmp->lknown ? ", but its lock is already broken" : "");
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otmp->lknown = 1;
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continue;
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} else if (!otmp->olocked) {
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There("is %s here, but its lock is already unlocked.",
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doname(otmp));
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otmp->lknown = 1;
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continue;
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}
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@@ -998,7 +998,7 @@ unsigned doname_flags;
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/* 3.6.0 used "unlockable" here but that could be misunderstood
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to mean "capable of being unlocked" rather than the intended
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"not capable of being locked" */
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Strcat(prefix, "broken ");
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Strcat(prefix, "lock-damaged ");
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else if (obj->olocked)
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Strcat(prefix, "locked ");
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else
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