broken large box wording change
> When you try to #force a large box or chest whose lock is already broken from a > previous #force, the game tells you "There is a broken large box here, but its > lock is already broken." It's minor, but this implies that the box being broken > is separate from the lock being broken (as well as that the box itself *can* be > broken). change the wording to "lock-damaged box" and suppress ", but its lock is aleady broken" when "lock-damaged box" has already been displayed. (Nobody particularly likes the wording "lock-damaged box" either, but at least it seems less misleading)
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@@ -609,6 +609,8 @@ when clairvoyance lets you move the cursor to examine the map (if it occurs
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prevent Mjollnir from being auto-quivered if it's been thrown without return
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and then picked back up while quiver slot is empty
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plural of "fox" is not "foxen"
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change wording from "broken chest" to "lock-damaged chest" and suppress #force
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", but its lock is already broken" when lock-damaged was already shown
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Platform- and/or Interface-Specific Fixes
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