broken large box wording change

> When you try to #force a large box or chest whose lock is already broken from a
> previous #force, the game tells you "There is a broken large box here, but its
> lock is already broken." It's minor, but this implies that the box being broken
> is separate from the lock being broken (as well as that the box itself *can* be
> broken).

change the wording to "lock-damaged box" and suppress
", but its lock is aleady broken" when "lock-damaged box" has
already been displayed.

(Nobody particularly likes the wording "lock-damaged box" either, but at least
it seems less misleading)
This commit is contained in:
nhmall
2018-03-17 23:05:52 -04:00
parent f2d92426cc
commit e07c6b5b77
3 changed files with 15 additions and 4 deletions

View File

@@ -609,6 +609,8 @@ when clairvoyance lets you move the cursor to examine the map (if it occurs
prevent Mjollnir from being auto-quivered if it's been thrown without return
and then picked back up while quiver slot is empty
plural of "fox" is not "foxen"
change wording from "broken chest" to "lock-damaged chest" and suppress #force
", but its lock is already broken" when lock-damaged was already shown
Platform- and/or Interface-Specific Fixes