broken large box wording change

> When you try to #force a large box or chest whose lock is already broken from a
> previous #force, the game tells you "There is a broken large box here, but its
> lock is already broken." It's minor, but this implies that the box being broken
> is separate from the lock being broken (as well as that the box itself *can* be
> broken).

change the wording to "lock-damaged box" and suppress
", but its lock is aleady broken" when "lock-damaged box" has
already been displayed.

(Nobody particularly likes the wording "lock-damaged box" either, but at least
it seems less misleading)
This commit is contained in:
nhmall
2018-03-17 23:05:52 -04:00
parent f2d92426cc
commit e07c6b5b77
3 changed files with 15 additions and 4 deletions

View File

@@ -998,7 +998,7 @@ unsigned doname_flags;
/* 3.6.0 used "unlockable" here but that could be misunderstood
to mean "capable of being unlocked" rather than the intended
"not capable of being locked" */
Strcat(prefix, "broken ");
Strcat(prefix, "lock-damaged ");
else if (obj->olocked)
Strcat(prefix, "locked ");
else