broken large box wording change
> When you try to #force a large box or chest whose lock is already broken from a > previous #force, the game tells you "There is a broken large box here, but its > lock is already broken." It's minor, but this implies that the box being broken > is separate from the lock being broken (as well as that the box itself *can* be > broken). change the wording to "lock-damaged box" and suppress ", but its lock is aleady broken" when "lock-damaged box" has already been displayed. (Nobody particularly likes the wording "lock-damaged box" either, but at least it seems less misleading)
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@@ -998,7 +998,7 @@ unsigned doname_flags;
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/* 3.6.0 used "unlockable" here but that could be misunderstood
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to mean "capable of being unlocked" rather than the intended
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"not capable of being locked" */
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Strcat(prefix, "broken ");
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Strcat(prefix, "lock-damaged ");
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else if (obj->olocked)
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Strcat(prefix, "locked ");
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else
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