igniting unpaid potions of oil (trunk only)
From another many year old news posting: if you picked up a stack
of potions of oil in a shop and then applied them, one potion was split
off and started burning but you were forced to pay for all of them.
Split the to-be-lit one off first so that the remainder of the stack
stays as ordinary unpaid shop goods.
This also fixes an old bug with bill_dummy_object sometimes charging
a different price than the player got quoted when an object was picked up.
This commit is contained in:
@@ -242,6 +242,9 @@ unicorn horn restoration no longer overrides sustain ability characteristic
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hider monster revived from corpse would start out hidden (even if own corpse
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was only object around to hide under)
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fix sequencing issues with dropping #invoked Heart of Ahriman
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applying an unpaid stack of potions of oil forced hero to buy all of them
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instead of just the one which got split off and lit
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sometimes when hero is forced to buy an unpaid shop item its price changed
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Platform- and/or Interface-Specific Fixes
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17
src/apply.c
17
src/apply.c
@@ -1265,6 +1265,7 @@ light_cocktail(obj)
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struct obj *obj; /* obj is a potion of oil */
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{
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char buf[BUFSZ];
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boolean split1off;
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if (u.uswallow) {
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You(no_elbow_room);
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@@ -1287,8 +1288,12 @@ light_cocktail(obj)
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return;
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}
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split1off = (obj->quan > 1L);
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if (split1off) obj = splitobj(obj, 1L);
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You("light %spotion.%s", shk_your(buf, obj),
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Blind ? "" : " It gives off a dim light.");
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if (obj->unpaid && costly_spot(u.ux, u.uy)) {
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/* Normally, we shouldn't both partially and fully charge
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* for an item, but (Yendorian Fuel) Taxes are inevitable...
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@@ -1299,16 +1304,14 @@ light_cocktail(obj)
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}
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makeknown(obj->otyp);
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if (obj->quan > 1L) {
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obj = splitobj(obj, 1L);
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begin_burn(obj, FALSE); /* burn before free to get position */
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begin_burn(obj, FALSE); /* after shop billing */
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if (split1off) {
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obj_extract_self(obj); /* free from inv */
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/* shouldn't merge */
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obj->nomerge = 1;
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obj = hold_another_object(obj, "You drop %s!",
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doname(obj), (const char *)0);
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} else
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begin_burn(obj, FALSE);
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if (obj) obj->nomerge = 0;
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}
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}
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static NEARDATA const char cuddly[] = { TOOL_CLASS, GEM_CLASS, 0 };
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11
src/mkobj.c
11
src/mkobj.c
@@ -465,11 +465,6 @@ struct obj *otmp;
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* an object which is different from what it started out as; the "I x"
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* command needs to display the original object.
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*
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* [BUG: The cost might end up being different if item originally had a
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* surcharge but doesn't get one now or vice versa. Having the dummy keep
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* the same o_id value as the original would avoid this; is that viable?
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* (Mustn't give the original itself a new o_id, so can't just swap them.)]
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*
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* The caller is responsible for checking otmp->unpaid and
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* costly_spot(u.ux, u.uy). This function will make otmp no charge.
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*
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@@ -481,9 +476,12 @@ bill_dummy_object(otmp)
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register struct obj *otmp;
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{
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register struct obj *dummy;
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long cost = 0L;
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if (otmp->unpaid)
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if (otmp->unpaid) {
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cost = unpaid_cost(otmp, FALSE);
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subfrombill(otmp, shop_keeper(*u.ushops));
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}
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dummy = newobj();
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*dummy = *otmp;
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dummy->oextra = (struct oextra *)0;
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@@ -495,6 +493,7 @@ register struct obj *otmp;
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if (has_omid(dummy)) free_omid(dummy); /* only one association with m_id*/
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if (Is_candle(dummy)) dummy->lamplit = 0;
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addtobill(dummy, FALSE, TRUE, TRUE);
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if (cost) alter_cost(dummy, -cost);
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/* no_charge is only valid for some locations */
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otmp->no_charge = (otmp->where == OBJ_FLOOR ||
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otmp->where == OBJ_CONTAINED) ? 1 : 0;
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