monpolycontrol, wizdebug_*
Demote #monpolycontrol and #wizdebug_traveldisplay from commands to simple boolean options. The former has the same name, the latter is called travel_debug. Rename #wizdebug_bury to #wizbury; it shouldn't matter that it goes away when compiled without DEBUG. There are now five wizard-mode boolean options: monpolycontrol, sanity_check, and wizweight are documented in the Guidebook; menu_tab_sep and travel_debug are commented out there. Guidebook.mn has been tested; Guidebook.tex has not.
This commit is contained in:
@@ -11,7 +11,6 @@ Debug-Mode Quick Reference:
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#levelchange == set hero's experience level
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#lightsources == show mobile light sources
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#monpolycontrol == control monster polymorphs
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#panic == panic test (warning: current game will be terminated)
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#polyself == polymorph self
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#seenv == show seen vectors
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@@ -27,3 +26,7 @@ Debug-Mode Quick Reference:
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#wizwhere == show dungeon placement of all special levels
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#wmode == show wall modes
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Options:
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monpolycontrol == prompt for new form whenever any monster changes shape
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sanity_check == evaluate monsters, objects, and map prior to each turn
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wizweight == augment object descriptions with their objects' weight
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@@ -21,7 +21,7 @@
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.ds vr "NetHack 3.6
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.ds f0 "\*(vr
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.ds f1
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.ds f2 "August 30, 2018
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.ds f2 "September 26, 2018
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.
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.\" labeled paragraph start (should be part of tmac.n, but I don't want to
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.\" make changes to that file)
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@@ -1121,10 +1121,6 @@ and go directly to removing a saddle.
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Default key is 'M-l', and 'l' if
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.op number_pad
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is on.
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.lp #monpolycontrol
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Control monster polymorphs.
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Autocompletes.
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Debug mode only.
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.lp #monster
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Use a monster's special ability (when polymorphed into monster form).
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Autocompletes. Default key is 'M-m'.
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@@ -1316,14 +1312,10 @@ Show what type of thing a symbol corresponds to. Default key is '/'.
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Wield a weapon. Default key is 'w'.
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.lp #wipe
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Wipe off your face. Autocompletes. Default key is 'M-w'.
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.lp #wizdebug_bury
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.lp #wizbury
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Bury objects under and around you.
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Autocompletes.
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Debug mode only.
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.lp #wizdebug_traveldisplay
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Toggle travel display.
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Autocompletes.
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Debug mode only.
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.lp #wizdetect
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Search for hidden things (secret doors or traps or unseen monsters)
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within a modest radius.
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@@ -2895,6 +2887,13 @@ Default '.'.
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Menu character accelerator to select all items on this page of a menu.
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Implemented by the Amiga, Gem and tty ports.
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Default ','.
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." .lp menu_tab_sep
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." Format menu entries using TAB to separate columns (default off).
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." Only applicable to some menus, and only useful to some interfaces.
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." Debug mode only.
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.lp monpolycontrol
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Prompt for new form whenever any monster changes shape (default off).
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Debug mode only.
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.lp msghistory
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The number of top line messages to save (and recall with ^P) (default 20).
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Cannot be set with the `O' command.
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@@ -3100,6 +3099,9 @@ used `teleport' only. Whether or not the effect is noticeable will
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depend upon the window port used or on the type of terminal. Persistent.
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.lp safe_pet
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Prevent you from (knowingly) attacking your pets (default on). Persistent.
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.lp sanity_check
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Evaluate monsters, objects, and map prior to each turn (default off).
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Debug mode only.
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.lp scores
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Control what parts of the score list you are shown at the end (ex.
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``scores:5 top scores/4 around my score/own scores''). Only the first
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@@ -3172,6 +3174,9 @@ the score list around after game end on a terminal or emulating window.
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Allow the travel command (default on). Turning this option off will
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prevent the game from attempting unintended moves if you make inadvertent
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mouse clicks on the map window. Persistent.
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." .lp travel_debug
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." Display intended path during each step of travel (default off).
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." Debug mode only.
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.lp verbose
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Provide more commentary during the game (default on). Persistent.
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.lp whatis_coord
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@@ -3227,6 +3232,9 @@ move by skipping the same glyphs.
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Select which windowing system to use, such as ``tty'' or ``X11''
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(default depends on version).
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Cannot be set with the `O' command.
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.lp wizweight
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Augment object descriptions with their objects' weight (default off).
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Debug mode only.
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.lp zerocomp
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When writing out a save file, perform zero-comp compression of the
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contents. Not all ports support zero-comp compression. It has no effect
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@@ -45,7 +45,7 @@
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%.au
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\author{Original version - Eric S. Raymond\\
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(Edited and expanded for 3.6 by Mike Stephenson and others)}
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\date{August 30, 2018}
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\date{September 26, 2018}
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\maketitle
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@@ -1244,11 +1244,6 @@ Default key is '{\tt M-l}', and '{\tt l}' if {\it number\verb+_+pad\/} is on.
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Precede with the `{\tt m}' prefix to skip containers at your location
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and go directly to removing a saddle.
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%.lp
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\item[\tb{\#monpolycontrol}]
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Control monster polymorphs.
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Autocompletes.
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Debug mode only.
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%.lp
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\item[\tb{\#monster}]
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Use a monster's special ability (when polymorphed into monster form).
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Autocompletes. Default key is '{\tt M-m}'.
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@@ -1494,16 +1489,11 @@ Wield a weapon. Default key is '{\tt w}'.
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\item[\tb{\#wipe}]
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Wipe off your face. Autocompletes. Default key is '{\tt M-w}'.
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%.lp
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\item[\tb{\#wizdebug\verb+_+bury}]
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\item[\tb{\#wizbury}]
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Bury objects under and around you.
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Autocompletes.
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Debug mode only.
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%.lp
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\item[\tb{\#wizdebug\verb+_+traveldisplay}]
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Toggle travel display.
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Autocompletes.
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Debug mode only.
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%.lp
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\item[\tb{\#wizdetect}]
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Search for hidden things (secret doors or traps or unseen monsters)
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within a modest radius.
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@@ -3370,6 +3360,15 @@ Default `.'.
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Menu character accelerator to select all items on this page of a menu.
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Implemented by the Amiga, Gem and tty ports.
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Default `,'.
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% %.lp
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% \item[\ib{menu\verb+_+tab\verb+_+sep}]
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% Format menu entries using TAB to separate columns (default off).
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% Only applicable to some menus, and only useful to some interfaces.
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% Debug mode only.
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%.lp
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\item[\ib{monpolycontrol}]
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Prompt for new form whenever any monster changes shape (default off).
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Debug mode only.
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%.lp
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\item[\ib{msghistory}]
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The number of top line messages to save (and recall with `{\tt \^{}P}')
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@@ -3608,6 +3607,10 @@ depend upon the window port used or on the type of terminal. Persistent.
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%.lp
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\item[\ib{safe\verb+_+pet}]
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Prevent you from (knowingly) attacking your pets (default on). Persistent.
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%+.lp
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\item[\ib{sanity\verb+_+check}]
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+Evaluate monsters, objects, and map prior to each turn (default off).
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+Debug mode only.
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%.lp
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\item[\ib{scores}]
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Control what parts of the score list you are shown at the end (ex.\
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@@ -3698,6 +3701,10 @@ the score list around after game end on a terminal or emulating window.
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Allow the travel command (default on). Turning this option off will
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prevent the game from attempting unintended moves if you make inadvertent
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mouse clicks on the map window. Persistent.
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% %.lp
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% \item[ib{travel\verb+_+debug}]
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% Display intended path during each step of travel (default off).
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% Debug mode only.
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%.lp
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\item[\ib{verbose}]
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Provide more commentary during the game (default on). Persistent.
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@@ -3766,6 +3773,10 @@ Select which windowing system to use, such as ``{\tt tty}'' or ``{\tt X11}''
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(default depends on version).
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Cannot be set with the `{\tt O}' command.
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%.lp
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\item[\ib{wizweight}]
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Augment object descriptions with their objects' weight (default off).
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Debug mode only.
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%.lp
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\item[\ib{zerocomp}]
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When writing out a save file, perform zero-comp compression of the
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contents. Not all ports support zero-comp compression. It has no effect
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@@ -229,6 +229,9 @@ wizard mode #wizidentify can now select individual items for permanent
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identify everything if everything is already fully identified
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spiders will occasionally spin webs when moving around
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make mine town "orctown" variation a multiple level feature of the mines
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replace #monpolycontrol command with monpolycontrol boolean option
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replace #wizdebug_traveldisplay command with travel_debug boolean option
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rename #wizdebug_bury command to #wizbury
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Code Cleanup and Reorganization
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@@ -257,6 +257,7 @@ struct instance_flags {
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boolean getloc_usemenu;
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boolean getloc_moveskip;
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coord travelcc; /* coordinates for travel_cache */
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boolean trav_debug; /* display travel path (#if DEBUG only) */
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boolean window_inited; /* true if init_nhwindows() completed */
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boolean vision_inited; /* true if vision is ready */
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boolean sanity_check; /* run sanity checks */
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18
src/cmd.c
18
src/cmd.c
@@ -47,7 +47,6 @@ extern const char *enc_stat[]; /* encumbrance status from botl.c */
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#ifdef DEBUG
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extern int NDECL(wiz_debug_cmd_bury);
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extern int NDECL(wiz_debug_cmd_traveldisplay);
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#endif
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#ifdef DUMB /* stuff commented out in extern.h, but needed here */
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@@ -154,7 +153,6 @@ STATIC_PTR int NDECL(wiz_show_seenv);
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STATIC_PTR int NDECL(wiz_show_vision);
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STATIC_PTR int NDECL(wiz_smell);
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STATIC_PTR int NDECL(wiz_intrinsic);
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STATIC_PTR int NDECL(wiz_mon_polycontrol);
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STATIC_PTR int NDECL(wiz_show_wmodes);
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STATIC_DCL void NDECL(wiz_map_levltyp);
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STATIC_DCL void NDECL(wiz_levltyp_legend);
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@@ -878,16 +876,6 @@ wiz_level_tele(VOID_ARGS)
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return 0;
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}
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/* #monpolycontrol command - choose new form for shapechangers, polymorphees */
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STATIC_PTR int
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wiz_mon_polycontrol(VOID_ARGS)
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{
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iflags.mon_polycontrol = !iflags.mon_polycontrol;
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pline("Monster polymorph control is %s.",
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iflags.mon_polycontrol ? "on" : "off");
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return 0;
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}
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/* #levelchange command - adjust hero's experience level */
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STATIC_PTR int
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wiz_level_change(VOID_ARGS)
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@@ -3062,8 +3050,6 @@ struct ext_func_tab extcmdlist[] = {
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{ '\0', "migratemons", "migrate N random monsters",
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wiz_migrate_mons, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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#endif
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{ '\0', "monpolycontrol", "control monster polymorphs",
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wiz_mon_polycontrol, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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{ M('m'), "monster", "use monster's special ability",
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domonability, IFBURIED | AUTOCOMPLETE },
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{ 'N', "name", "name a monster or an object",
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@@ -3166,10 +3152,8 @@ struct ext_func_tab extcmdlist[] = {
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{ 'w', "wield", "wield (put in use) a weapon", dowield },
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{ M('w'), "wipe", "wipe off your face", dowipe, AUTOCOMPLETE },
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#ifdef DEBUG
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{ '\0', "wizdebug_bury", "wizard debug: bury objs under and around you",
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{ '\0', "wizbury", "bury objs under and around you",
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wiz_debug_cmd_bury, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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{ '\0', "wizdebug_traveldisplay", "wizard debug: toggle travel display",
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wiz_debug_cmd_traveldisplay, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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#endif
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{ C('e'), "wizdetect", "reveal hidden things within a small radius",
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wiz_detect, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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15
src/hack.c
15
src/hack.c
@@ -897,17 +897,6 @@ int mode;
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return TRUE;
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}
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#ifdef DEBUG
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static boolean trav_debug = FALSE;
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/* in this case, toggle display of travel debug info */
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int wiz_debug_cmd_traveldisplay()
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{
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trav_debug = !trav_debug;
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return 0;
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}
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#endif /* DEBUG */
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/*
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* Find a path from the destination (u.tx,u.ty) back to (u.ux,u.uy).
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* A shortest path is returned. If guess is TRUE, consider various
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@@ -1065,7 +1054,7 @@ int mode;
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}
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#ifdef DEBUG
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if (trav_debug) {
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if (iflags.trav_debug) {
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/* Use of warning glyph is arbitrary. It stands out. */
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tmp_at(DISP_ALL, warning_to_glyph(1));
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for (i = 0; i < nn; ++i) {
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@@ -1121,7 +1110,7 @@ int mode;
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goto found;
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}
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#ifdef DEBUG
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if (trav_debug) {
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if (iflags.trav_debug) {
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/* Use of warning glyph is arbitrary. It stands out. */
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tmp_at(DISP_ALL, warning_to_glyph(2));
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tmp_at(px, py);
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@@ -160,6 +160,7 @@ static struct Bool_Opt {
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#else
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{ "menu_overlay", (boolean *) 0, FALSE, SET_IN_FILE },
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#endif
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{ "monpolycontrol", &iflags.mon_polycontrol, FALSE, SET_IN_WIZGAME },
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{ "mouse_support", &iflags.wc_mouse_support, TRUE, DISP_IN_GAME }, /*WC*/
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#ifdef NEWS
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{ "news", &iflags.news, TRUE, DISP_IN_GAME },
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@@ -173,7 +174,7 @@ static struct Bool_Opt {
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#else
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{ "page_wait", (boolean *) 0, FALSE, SET_IN_FILE },
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#endif
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/* 3.6.2: move perm_invent from flags to inflags and out of save file */
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/* 3.6.2: move perm_invent from flags to iflags and out of save file */
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{ "perm_invent", &iflags.perm_invent, FALSE, SET_IN_GAME },
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{ "pickup_thrown", &flags.pickup_thrown, TRUE, SET_IN_GAME },
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{ "popup_dialog", &iflags.wc_popup_dialog, FALSE, SET_IN_GAME }, /*WC*/
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@@ -221,6 +222,9 @@ static struct Bool_Opt {
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{ "tombstone", &flags.tombstone, TRUE, SET_IN_GAME },
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{ "toptenwin", &iflags.toptenwin, FALSE, SET_IN_GAME },
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{ "travel", &flags.travelcmd, TRUE, SET_IN_GAME },
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#ifdef DEBUG
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{ "travel_debug", &iflags.trav_debug, FALSE, SET_IN_WIZGAME }, /*hack.c*/
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#endif
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{ "use_darkgray", &iflags.wc2_darkgray, TRUE, SET_IN_FILE },
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#ifdef WIN32
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{ "use_inverse", &iflags.wc_inverse, TRUE, SET_IN_GAME }, /*WC*/
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