monpolycontrol, wizdebug_*

Demote #monpolycontrol and #wizdebug_traveldisplay from commands to
simple boolean options.  The former has the same name, the latter
is called travel_debug.  Rename #wizdebug_bury to #wizbury; it
shouldn't matter that it goes away when compiled without DEBUG.

There are now five wizard-mode boolean options:  monpolycontrol,
sanity_check, and wizweight are documented in the Guidebook;
menu_tab_sep and travel_debug are commented out there.

Guidebook.mn has been tested; Guidebook.tex has not.
This commit is contained in:
PatR
2018-09-26 18:40:13 -07:00
parent c5d0f6dd9d
commit e0b7d2f5a9
8 changed files with 57 additions and 54 deletions

View File

@@ -11,7 +11,6 @@ Debug-Mode Quick Reference:
#levelchange == set hero's experience level
#lightsources == show mobile light sources
#monpolycontrol == control monster polymorphs
#panic == panic test (warning: current game will be terminated)
#polyself == polymorph self
#seenv == show seen vectors
@@ -27,3 +26,7 @@ Debug-Mode Quick Reference:
#wizwhere == show dungeon placement of all special levels
#wmode == show wall modes
Options:
monpolycontrol == prompt for new form whenever any monster changes shape
sanity_check == evaluate monsters, objects, and map prior to each turn
wizweight == augment object descriptions with their objects' weight