monpolycontrol, wizdebug_*
Demote #monpolycontrol and #wizdebug_traveldisplay from commands to simple boolean options. The former has the same name, the latter is called travel_debug. Rename #wizdebug_bury to #wizbury; it shouldn't matter that it goes away when compiled without DEBUG. There are now five wizard-mode boolean options: monpolycontrol, sanity_check, and wizweight are documented in the Guidebook; menu_tab_sep and travel_debug are commented out there. Guidebook.mn has been tested; Guidebook.tex has not.
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@@ -11,7 +11,6 @@ Debug-Mode Quick Reference:
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#levelchange == set hero's experience level
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#lightsources == show mobile light sources
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#monpolycontrol == control monster polymorphs
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#panic == panic test (warning: current game will be terminated)
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#polyself == polymorph self
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#seenv == show seen vectors
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@@ -27,3 +26,7 @@ Debug-Mode Quick Reference:
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#wizwhere == show dungeon placement of all special levels
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#wmode == show wall modes
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Options:
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monpolycontrol == prompt for new form whenever any monster changes shape
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sanity_check == evaluate monsters, objects, and map prior to each turn
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wizweight == augment object descriptions with their objects' weight
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