monpolycontrol, wizdebug_*

Demote #monpolycontrol and #wizdebug_traveldisplay from commands to
simple boolean options.  The former has the same name, the latter
is called travel_debug.  Rename #wizdebug_bury to #wizbury; it
shouldn't matter that it goes away when compiled without DEBUG.

There are now five wizard-mode boolean options:  monpolycontrol,
sanity_check, and wizweight are documented in the Guidebook;
menu_tab_sep and travel_debug are commented out there.

Guidebook.mn has been tested; Guidebook.tex has not.
This commit is contained in:
PatR
2018-09-26 18:40:13 -07:00
parent c5d0f6dd9d
commit e0b7d2f5a9
8 changed files with 57 additions and 54 deletions

View File

@@ -47,7 +47,6 @@ extern const char *enc_stat[]; /* encumbrance status from botl.c */
#ifdef DEBUG
extern int NDECL(wiz_debug_cmd_bury);
extern int NDECL(wiz_debug_cmd_traveldisplay);
#endif
#ifdef DUMB /* stuff commented out in extern.h, but needed here */
@@ -154,7 +153,6 @@ STATIC_PTR int NDECL(wiz_show_seenv);
STATIC_PTR int NDECL(wiz_show_vision);
STATIC_PTR int NDECL(wiz_smell);
STATIC_PTR int NDECL(wiz_intrinsic);
STATIC_PTR int NDECL(wiz_mon_polycontrol);
STATIC_PTR int NDECL(wiz_show_wmodes);
STATIC_DCL void NDECL(wiz_map_levltyp);
STATIC_DCL void NDECL(wiz_levltyp_legend);
@@ -878,16 +876,6 @@ wiz_level_tele(VOID_ARGS)
return 0;
}
/* #monpolycontrol command - choose new form for shapechangers, polymorphees */
STATIC_PTR int
wiz_mon_polycontrol(VOID_ARGS)
{
iflags.mon_polycontrol = !iflags.mon_polycontrol;
pline("Monster polymorph control is %s.",
iflags.mon_polycontrol ? "on" : "off");
return 0;
}
/* #levelchange command - adjust hero's experience level */
STATIC_PTR int
wiz_level_change(VOID_ARGS)
@@ -3062,8 +3050,6 @@ struct ext_func_tab extcmdlist[] = {
{ '\0', "migratemons", "migrate N random monsters",
wiz_migrate_mons, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
#endif
{ '\0', "monpolycontrol", "control monster polymorphs",
wiz_mon_polycontrol, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ M('m'), "monster", "use monster's special ability",
domonability, IFBURIED | AUTOCOMPLETE },
{ 'N', "name", "name a monster or an object",
@@ -3166,10 +3152,8 @@ struct ext_func_tab extcmdlist[] = {
{ 'w', "wield", "wield (put in use) a weapon", dowield },
{ M('w'), "wipe", "wipe off your face", dowipe, AUTOCOMPLETE },
#ifdef DEBUG
{ '\0', "wizdebug_bury", "wizard debug: bury objs under and around you",
{ '\0', "wizbury", "bury objs under and around you",
wiz_debug_cmd_bury, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
{ '\0', "wizdebug_traveldisplay", "wizard debug: toggle travel display",
wiz_debug_cmd_traveldisplay, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
#endif
{ C('e'), "wizdetect", "reveal hidden things within a small radius",
wiz_detect, IFBURIED | AUTOCOMPLETE | WIZMODECMD },