keep comment and the struct it applies to together
An code insertion earlier today got between them.
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@@ -6,18 +6,6 @@
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#ifndef PERMONST_H
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#define PERMONST_H
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/* This structure covers all attack forms.
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* aatyp is the gross attack type (eg. claw, bite, breath, ...)
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* adtyp is the damage type (eg. physical, fire, cold, spell, ...)
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* damn is the number of hit dice of damage from the attack.
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* damd is the number of sides on each die.
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*
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* Some attacks can do no points of damage. Additionally, some can
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* have special effects *and* do damage as well. If damn and damd
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* are set, they may have a special meaning. For example, if set
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* for a blinding attack, they determine the amount of time blinded.
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*/
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enum monnums {
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#define MONS_ENUM
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#include "monsters.h"
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@@ -30,6 +18,18 @@ enum monnums {
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never generated randomly and cannot be polymorphed into */
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};
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/* This structure covers all attack forms.
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* aatyp is the gross attack type (eg. claw, bite, breath, ...)
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* adtyp is the damage type (eg. physical, fire, cold, spell, ...)
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* damn is the number of hit dice of damage from the attack.
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* damd is the number of sides on each die.
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*
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* Some attacks can do no points of damage. Additionally, some can
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* have special effects *and* do damage as well. If damn and damd
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* are set, they may have a special meaning. For example, if set
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* for a blinding attack, they determine the amount of time blinded.
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*/
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struct attack {
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uchar aatyp;
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uchar adtyp, damn, damd;
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