reorder onscary() logic to be in right order
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
/* NetHack 3.6 monmove.c $NHDT-Date: 1431192759 2015/05/09 17:32:39 $ $NHDT-Branch: master $:$NHDT-Revision: 1.67 $ */
|
||||
/* NetHack 3.6 monmove.c $NHDT-Date: 1431195024 2015/05/09 18:10:24 $ $NHDT-Branch: master $:$NHDT-Revision: 1.67 $ */
|
||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
|
||||
@@ -130,35 +130,36 @@ struct monst *mtmp;
|
||||
|| is_rider(mtmp->data))
|
||||
return (FALSE);
|
||||
|
||||
/* should this still be true for defiled/molochian altars? */
|
||||
if (IS_ALTAR(levl[x][y].typ) && (mtmp->data->mlet == S_VAMPIRE
|
||||
|| is_vampshifter(mtmp)))
|
||||
return(TRUE);
|
||||
|
||||
/* the scare monster scroll doesn't have any of the below
|
||||
* restrictions, being its own source of power */
|
||||
if (sobj_at(SCR_SCARE_MONSTER, x, y)) return(TRUE);
|
||||
|
||||
/* creatures who don't (or can't) fear a written Elbereth:
|
||||
* all the above plus shopkeepers, guards, blind or
|
||||
* peaceful monsters, humans, and minotaurs.
|
||||
*
|
||||
* if the player isn't actually on the square OR the player's image
|
||||
* isn't displaced to the square, no protection is being granted
|
||||
*
|
||||
* Elbereth doesn't work in Gehennom, the Elemental Planes, or the
|
||||
* Astral Plane; the influence of the Valar only reaches so far.
|
||||
*/
|
||||
if (epresent
|
||||
&& (mtmp->isshk || mtmp->isgd || !mtmp->mcansee || mtmp->mpeaceful
|
||||
|| mtmp->data->mlet == S_HUMAN || mtmp->data == &mons[PM_MINOTAUR]
|
||||
|| Inhell || In_endgame(&u.uz)))
|
||||
return (FALSE);
|
||||
return (epresent
|
||||
&& ((u.ux == x && u.uy == y)
|
||||
|| (Displaced && mtmp->mux == x && mtmp->muy == y))
|
||||
&& !(mtmp->isshk || mtmp->isgd || !mtmp->mcansee
|
||||
|| mtmp->mpeaceful || mtmp->data->mlet == S_HUMAN
|
||||
|| mtmp->data == &mons[PM_MINOTAUR]
|
||||
|| Inhell || In_endgame(&u.uz)));
|
||||
|
||||
/* should this still be true for defiled/molochian altars? */
|
||||
if (IS_ALTAR(levl[x][y].typ)
|
||||
&& (mtmp->data->mlet == S_VAMPIRE || is_vampshifter(mtmp)))
|
||||
return (TRUE);
|
||||
|
||||
/* if the player isn't actually on the square OR the player's image
|
||||
* isn't displaced to the square, no protection is being granted
|
||||
*
|
||||
* the scare monster scroll, though, is quite powerful.
|
||||
*/
|
||||
return (boolean)(sobj_at(SCR_SCARE_MONSTER, x, y)
|
||||
|| (epresent && ((u.ux == x && u.uy == y)
|
||||
|| (Displaced && mtmp->mux == x
|
||||
&& mtmp->muy == y))));
|
||||
}
|
||||
|
||||
|
||||
/* regenerate lost hit points */
|
||||
void
|
||||
mon_regen(mon, digest_meal)
|
||||
|
||||
Reference in New Issue
Block a user