fix put request #377 - worm mismanagement
An earlier change resulted in place_worm_tail_randomly() sometimes removing a long worm from the map unintentionally. It was still on the monster list so if wizard mode sanity_check option was On, there would be warnings of a monster which isn't on the map. The change which triggered this was necessary so I'm inclined to blame place_worm_tail_randomly() laziness. This is a superset of the pull request's fix. Fixes #377
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.276 $ $NHDT-Date: 1596785361 2020/08/07 07:29:21 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.277 $ $NHDT-Date: 1596841504 2020/08/07 23:05:04 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -313,6 +313,11 @@ some versions of tiles processing (not X11's) complained about the rename of
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"{acid,blinding} venom" to "splash of {acid,blinding} venom"
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wizard mode #timeout changed to show timed Displacement in 'can be timed in
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normal play' section instead of 'timed via #wizintrinsic only' section
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the fix to make worm visibility checks work as intended forced the coordinates
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of the extra tail segment co-located with the worm monster to match
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the worm instead of leaving it off the map; place_worm_tail_randomly()
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reverses the segments and can throw some away if there isn't room,
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but throwing away the extra segment removed the worm from the map
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curses: 'msg_window' option wasn't functional for curses unless the binary
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also included tty support
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16
src/worm.c
16
src/worm.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 worm.c $NHDT-Date: 1596498230 2020/08/03 23:43:50 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.46 $ */
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/* NetHack 3.7 worm.c $NHDT-Date: 1596841504 2020/08/07 23:05:04 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.47 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2009. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -727,6 +727,18 @@ xchar x, y;
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impossible("place_worm_tail_randomly: wormno is set without a tail!");
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return;
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}
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if (wtails[wnum] == wheads[wnum]) {
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/* single segment, co-located with worm so nothing to place */
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if (curr->wx != worm->mx || curr->wy != worm->my)
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impossible(
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"place_worm_tail_randomly: tail segement at <%d,%d>, worm at <%d,%d>",
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curr->wx, curr->wy, worm->mx, worm->my);
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return;
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}
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/* remove head segment from map in case we end up calling toss_wsegs();
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if it doesn't get tossed, it will become the final tail segment and
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get new coordinates */
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wheads[wnum]->wx = wheads[wnum]->wy = 0;
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wheads[wnum] = new_tail = curr;
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curr = curr->nseg;
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@@ -736,7 +748,7 @@ xchar x, y;
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while (curr) {
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xchar nx, ny;
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char tryct = 0;
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int tryct = 0;
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/* pick a random direction from x, y and search for goodpos() */
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do {
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