fix #K2924 - breaking a wand without free hands
Breaking a wand didn't require the hero to have free hands. That's definitely a bug when they're both welded to the same two-handed weapon. It's debatable when welded separately to a one-handed weapon and to a shield but simpler to pretend there's no such distinction. This also makes glass wand join balsa wand as "fragile". Hero doesn't need as much strength to break them as other wands and the wording for breaking them is slightly different. My fixes entry initially had a trailing space. When I took that out, I spotted a couple of others so take those out too.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.349 $ $NHDT-Date: 1604880453 2020/11/09 00:07:33 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.350 $ $NHDT-Date: 1605184219 2020/11/12 12:30:19 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -290,6 +290,9 @@ monster hiding under an egg that hatched was kept hidden
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restful sleep regenerates hit points
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attacking non-adjacent concealed mimic by applying a polearm would make the
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hero be stuck to that mimic
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hero could break a wand ("raising the wand high over your head, you break it
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in two") even if hands were welded to a two-handed weapon or to a
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one-handed weapon and also to a shield
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -644,7 +647,7 @@ always print a message when the hero level teleports (github #265)
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remove Sokoban luck penalties for actions you can't cheat with (github #260)
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sounds for minotaurs (github #298)
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correct the Guidebook descriptions for msdos video_width and video_height to
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state that they work with video:vesa; the video:vga setting that was
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state that they work with video:vesa; the video:vga setting that was
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described there forces the 640x480x16 mode where video_width and
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video_height don't operate (github #294)
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redo rndmonst() to operate in a single pass (github pull request #286)
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@@ -690,7 +693,7 @@ resurrect 'makedefs -m' to be able to derive default mons[].diffculty values
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suitable for assigning to new or changed monsters
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convert obj->oextra->omid from pointer to scalar
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get rid of unused obj->oextra->olong
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relocated unmaintained code to outdated folder, specifically sys/amiga,
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relocated unmaintained code to outdated folder, specifically sys/amiga,
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sys/atari, sys/be, sys/mac, sys/os2, sys/wince, win/Qt3, win/gem,
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win/gnome, include/amiconf.h, include/beconf.h, include/def_os2.h,
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include/os2conf.h, include/macconf.h, include/tosconf.h,
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19
src/apply.c
19
src/apply.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 apply.c $NHDT-Date: 1604442295 2020/11/03 22:24:55 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.330 $ */
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/* NetHack 3.7 apply.c $NHDT-Date: 1605184220 2020/11/12 12:30:20 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.331 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -3406,21 +3406,24 @@ struct obj *obj;
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boolean fillmsg = FALSE;
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int expltype = EXPL_MAGICAL;
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char confirm[QBUFSZ], buf[BUFSZ];
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boolean is_fragile = objdescr_is(obj, "balsa");
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if (!paranoid_query(ParanoidBreakwand,
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safe_qbuf(confirm,
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"Are you really sure you want to break ",
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"?", obj, yname, ysimple_name, "the wand")))
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return 0;
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boolean is_fragile = (objdescr_is(obj, "balsa")
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|| objdescr_is(obj, "glass"));
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if (nohands(g.youmonst.data)) {
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You_cant("break %s without hands!", yname(obj));
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return 0;
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} else if (!freehand()) {
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Your("%s are occupied!", makeplural(body_part(HAND)));
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return 0;
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} else if (ACURR(A_STR) < (is_fragile ? 5 : 10)) {
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You("don't have the strength to break %s!", yname(obj));
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return 0;
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}
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if (!paranoid_query(ParanoidBreakwand,
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safe_qbuf(confirm,
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"Are you really sure you want to break ",
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"?", obj, yname, ysimple_name, "the wand")))
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return 0;
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pline("Raising %s high above your %s, you %s it in two!", yname(obj),
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body_part(HEAD), is_fragile ? "snap" : "break");
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