Re: [NetHack/NetHack] Prompts can overwrite copyright notice on the

starting screen (Issue #783)

On 2022-06-01 12:22 p.m., NetSysFire wrote:
> Steps to reproduce:
>
>1. Get any prompt and answer it. In my case it was a horribly old
>   save I forgot about or when I wiztested something and forgot
>   about that save, too.
>2. See that the copyright information got overwritten by the prompt:
>
>There is already a game in progress under your name. Destroy old game? [yn] (n)
>         By Stichting Mathematisch Centrum and M. Stephenson.
>         Version 3.7.0-59 Unix Work-in-progress, built May 31 2022 12:28:31.
>         See license for details.
>
>
> Shall I pick character's race, role, gender and alignment for you? [ynaq]
>
> Expected behavior:
>
> Redraw after a prompt was answered, so the prompt vanishes and the
> entirety of the starting screen will be shown.
>
> NetHack, Copyright 1985-2022
>          By Stichting Mathematisch Centrum and M. Stephenson.
>          Version 3.7.0-59 Unix Work-in-progress, built May 31 2022 12:28:31.
>          See license for details.
>
>
> Shall I pick character's race, role, gender and alignment for you? [ynaq]
>
> Proposed severity: low. Not gamebreaking, it is cosmetic only and does
> not have any other consequences.
>

The Copyright notice is placed by tty internal routines writing onto
the BASE_WINDOW fairly early in the startup sequence.

The prompt to "Destroy old game? [yn] (n)" is using the in-game
routine to write to the message window at the top of the screen and
prompt there, just like in-game prompts and messages.

If the player answered 'y' to that, the prompt for
"Shall I pick character's race, role, gender and alignment..."
appeared immediately after. That one, however, is written using
the BASE_WINDOW routines in tty, like the copyright notice.

This change does the following:

It moves the copyright lines down a little bit leaving room for the
"Destroy.." prompts.

It places the "Shall I pick characters's..." prompt further down the
screen by default, leaving some room for about 3 raw_print startup
messages after the copyright notice, just in case there are any.
The "Shall I pick character's..." prompt will still appear immediately
if there is a prompt such as "Destroy old game?..."

There were a couple of other issues around raw_print startup messages
too. Those are delivered using a raw_print mechanism to ensure they
are written even if the window-port is not fully operational. However,
they were only on the screen for the blink of an eye. This call
sequence in restore.c made them disappear almost immediately:
     docrt() -> cls()

Put in a mechanism to detect the presence of raw_print messages
from the early startup, and if there were some, wait for a
keypress before obliterating the unread notifications.
This commit is contained in:
nhmall
2022-06-08 23:41:45 -04:00
parent faf3d6f08a
commit e2e3c1f8de
9 changed files with 54 additions and 7 deletions

View File

@@ -101,6 +101,7 @@ struct sinfo {
int in_self_recover;
int in_parseoptions; /* in parseoptions */
int config_error_ready; /* config_error_add is ready, available */
int beyond_savefile_load; /* set when past savefile loading */
#ifdef PANICLOG
int in_paniclog;
#endif
@@ -1262,6 +1263,8 @@ struct instance_globals {
/* per-level glyph mapping flags */
long glyphmap_perlevel_flags;
int early_raw_messages; /* if raw_prints occurred early prior
to g.beyond_savefile_load */
unsigned long magic; /* validate that structure layout is preserved */
};

View File

@@ -693,6 +693,7 @@ const struct instance_globals g_init = {
/* per-level glyph mapping flags */
0L, /* glyphmap_perlevel_flags */
0, /* early_raw_messages */
IVMAGIC /* used to validate that structure layout has been preserved */
};

View File

@@ -462,6 +462,8 @@ raw_printf(const char *line, ...)
va_start(the_args, line);
vraw_printf(line, the_args);
va_end(the_args);
if (!g.program_state.beyond_savefile_load)
g.early_raw_messages++;
}
DISABLE_WARNING_FORMAT_NONLITERAL
@@ -489,6 +491,8 @@ vraw_printf(const char *line, va_list the_args)
#if defined(MSGHANDLER)
execplinehandler(line);
#endif
if (!g.program_state.beyond_savefile_load)
g.early_raw_messages++;
}
void

View File

@@ -870,6 +870,17 @@ dorecover(NHFILE* nhfp)
run_timers(); /* expire all timers that have gone off while away */
g.program_state.restoring = 0; /* affects bot() so clear before docrt() */
if (g.early_raw_messages && !g.program_state.beyond_savefile_load) {
/*
* We're about to obliterate some potentially important
* startup messages, so give the player a chance to see them.
*/
g.early_raw_messages = 0;
wait_synch();
}
g.program_state.beyond_savefile_load = 0;
docrt();
clear_nhwindow(WIN_MESSAGE);

View File

@@ -235,7 +235,12 @@ main(int argc, char *argv[])
iflags.news = FALSE; /* in case dorecover() fails */
}
#endif
pline("Restoring save file...");
/* if there are early trouble-messages issued, let's
* not go overtop of them with a pline just yet */
if (g.early_raw_messages)
raw_print("Restoring save file...");
else
pline("Restoring save file...");
mark_synch(); /* flush output */
if (dorecover(nhfp)) {
resuming = TRUE; /* not starting new game */

View File

@@ -171,7 +171,7 @@ getlock(void)
/* this is a candidate for paranoid_confirmation */
c = yn(destroy_old_game_prompt);
} else {
(void) printf("\n%s [yn] ", destroy_old_game_prompt);
(void) raw_printf("\n%s [yn] ", destroy_old_game_prompt);
(void) fflush(stdout);
if ((c = getchar()) != EOF) {
int tmp;

View File

@@ -625,7 +625,10 @@ attempt_restore:
iflags.news = FALSE;
}
#endif
pline("Restoring save file...");
if (g.early_raw_messages)
raw_print("Restoring save file...");
else
pline("Restoring save file...");
mark_synch(); /* flush output */
if (dorecover(nhfp)) {
resuming = TRUE; /* not starting new game */
@@ -1193,7 +1196,7 @@ getlock(void)
: "not start a new game");
if (istty)
clear_screen();
pline(oops);
raw_printf("%s", oops);
if (prompt_result == 1) { /* recover */
if (recover_savefile()) {
#if 0

View File

@@ -469,6 +469,7 @@ windows_console_custom_nhgetch(void)
return _getch();
}
extern int windows_console_custom_nhgetch(void);
void
getreturn(const char *str)
@@ -481,6 +482,8 @@ getreturn(const char *str)
in_getreturn = TRUE;
Sprintf(buf,"Hit <Enter> %s.", str);
raw_print(buf);
if (WINDOWPORT("tty"))
windows_console_custom_nhgetch();
wait_synch();
in_getreturn = FALSE;
return;

View File

@@ -115,12 +115,12 @@ struct window_procs tty_procs = {
| WC2_HILITE_STATUS | WC2_HITPOINTBAR | WC2_FLUSH_STATUS
| WC2_RESET_STATUS
#endif
| WC2_DARKGRAY | WC2_SUPPRESS_HIST | WC2_URGENT_MESG | WC2_STATUSLINES)
| WC2_DARKGRAY | WC2_SUPPRESS_HIST | WC2_URGENT_MESG | WC2_STATUSLINES
| WC2_U_UTF8STR
#if !defined(NO_TERMS) || defined(WIN32)
| WC2_U_24BITCOLOR
#endif
,
),
#ifdef TEXTCOLOR
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, /* color availability */
#else
@@ -481,12 +481,29 @@ tty_init_nhwindows(int *argcp UNUSED, char **argv UNUSED)
tty_clear_nhwindow(BASE_WINDOW);
tty_putstr(BASE_WINDOW, 0, "");
/* Once pline() is functional, error-related prompts such as
* those relating to save files etc. can intrude on the
* copyright information display because their prompts are
* up at the very top in the message window.
* Move the copyright information a little further down to
* row 3, out of the way. */
tty_curs(BASE_WINDOW, 1, 4);
for (i = 1; i <= 4; ++i)
tty_putstr(BASE_WINDOW, 0, copyright_banner_line(i));
tty_putstr(BASE_WINDOW, 0, "");
tty_display_nhwindow(BASE_WINDOW, FALSE);
/* Move to a default location for the "Shall I pick .." player
* selection prompts, which also use the BASE_WINDOW. Leave
* room for as many as 3 unexpected raw_prints early startup
* messages above that.
* If there is a topline message prompt, before the
* "Shall I pick ..." prompt, the latter will end up appearing
* immediately after the topline message prompt. There should
* now be room. */
tty_curs(BASE_WINDOW, 1, 11);
/* 'statuslines' defaults to set_in_config, allowed but invisible;
make it dynamically settable if feasible, otherwise visible */
if (tty_procs.wincap2 & WC2_STATUSLINES)