figurine/familiar starting inventory
While testing the figurine timer patch, I observed The goblin wields a crude dagger. You see a goblin drop out of your pack! Rather than try to get the sequencing right, just prevent monsters made by figurine activation or by the create familiar spell start without any inventory. This will have a side effect of making wishes for a blessed figurine of an archon be less powerful, because the subsequent pet A won't come equipped with a shield of reflection and an artifact--or at least rustproof--long sword anymore.
This commit is contained in:
@@ -340,6 +340,7 @@ towel equipped in weapon, alternate weapon, or quiver slot can be applied
|
||||
lit candle or potion of oil which burned out while equipped would leave stale
|
||||
weapon/alternate-weapon/quiver pointer that could cause panic or crash
|
||||
wielded/worn figurine which auto-transformed had same stale pointer bug
|
||||
familiars are now created without any starting inventory
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific Fixes
|
||||
|
||||
@@ -100,7 +100,7 @@ boolean quietly;
|
||||
}
|
||||
}
|
||||
|
||||
mtmp = makemon(pm, x, y, MM_EDOG|MM_IGNOREWATER);
|
||||
mtmp = makemon(pm, x, y, MM_EDOG|MM_IGNOREWATER|NO_MINVENT);
|
||||
if (otmp && !mtmp) { /* monster was genocided or square occupied */
|
||||
if (!quietly)
|
||||
pline_The("figurine writhes and then shatters into pieces!");
|
||||
|
||||
Reference in New Issue
Block a user