Merge branch 'NetHack-3.7' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.7
This commit is contained in:
@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.596 $ $NHDT-Date: 1626390626 2021/07/15 23:10:26 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.609 $ $NHDT-Date: 1627414178 2021/07/27 19:29:38 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -573,6 +573,9 @@ for "a" vs "an", add ukulele and uke as exceptions for "an u<anything>"
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add new extended command #retravel
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remove special doinv key, functionality was equal to BIND=0:inventory
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some monsters should not have been scared of bugle playing
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monsters that drowned would never leave a corpse (holdover from decades ago
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when it wasn't possible to recover anything from a water location)
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give alternate message if hero is blind when throne gives "your vision clears"
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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10
src/mhitm.c
10
src/mhitm.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 mhitm.c $NHDT-Date: 1625838646 2021/07/09 13:50:46 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.198 $ */
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/* NetHack 3.7 mhitm.c $NHDT-Date: 1627412283 2021/07/27 18:58:03 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.199 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -636,9 +636,13 @@ gazemm(struct monst *magr, struct monst *mdef, struct attack *mattk)
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&& mattk->adtyp == AD_BLND),
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altmesg = (archon && !magr->mcansee);
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/* bring target out of hiding even if hero doesn't see it happen (this
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is already done in pre_mm_attack() and shouldn't be needed here) */
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if (mdef->data->mlet == S_MIMIC && M_AP_TYPE(mdef) != M_AP_NOTHING)
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seemimic(mdef);
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mdef->mundetected = 0;
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if (g.vis) {
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if (mdef->data->mlet == S_MIMIC && M_AP_TYPE(mdef) != M_AP_NOTHING)
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seemimic(mdef);
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Sprintf(buf, "%s gazes %s",
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altmesg ? Adjmonnam(magr, "blinded") : Monnam(magr),
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altmesg ? "toward" : "at");
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10
src/mon.c
10
src/mon.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 mon.c $NHDT-Date: 1620923921 2021/05/13 16:38:41 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.375 $ */
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/* NetHack 3.7 mon.c $NHDT-Date: 1627413528 2021/07/27 19:18:48 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.382 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -732,7 +732,7 @@ minliquid_core(struct monst* mtmp)
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if (mtmp->mhpmax > dam)
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mtmp->mhpmax -= dam;
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if (DEADMONSTER(mtmp)) {
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mondead(mtmp);
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mondied(mtmp);
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if (DEADMONSTER(mtmp))
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return 1;
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}
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@@ -768,7 +768,7 @@ minliquid_core(struct monst* mtmp)
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case is not expected to happen (and we haven't made a
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player-against-monster variation of the message above) */
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if (g.context.mon_moving)
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mondead(mtmp);
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mondead(mtmp); /* no corpse */
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else
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xkilled(mtmp, XKILL_NOMSG);
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} else {
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@@ -776,7 +776,7 @@ minliquid_core(struct monst* mtmp)
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if (DEADMONSTER(mtmp)) {
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if (cansee(mtmp->mx, mtmp->my))
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pline("%s surrenders to the fire.", Monnam(mtmp));
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mondead(mtmp);
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mondead(mtmp); /* no corpse */
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} else if (cansee(mtmp->mx, mtmp->my))
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pline("%s burns slightly.", Monnam(mtmp));
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}
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@@ -815,7 +815,7 @@ minliquid_core(struct monst* mtmp)
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Monnam(mtmp), hliquid("water"));
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}
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if (g.context.mon_moving)
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mondead(mtmp);
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mondied(mtmp); /* ok to leave corpse despite water */
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else
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xkilled(mtmp, XKILL_NOMSG);
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if (!DEADMONSTER(mtmp)) {
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27
src/sit.c
27
src/sit.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 sit.c $NHDT-Date: 1596498210 2020/08/03 23:43:30 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.70 $ */
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/* NetHack 3.7 sit.c $NHDT-Date: 1627414178 2021/07/27 19:29:38 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.73 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -245,7 +245,30 @@ dosit(void)
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do_mapping();
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}
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} else {
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Your("vision becomes clear.");
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/* avoid "vision clears" if hero can't see */
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if (!Blind) {
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Your("vision becomes clear.");
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} else {
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int num_of_eyes = eyecount(g.youmonst.data);
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const char *eye = body_part(EYE);
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/* note: 1 eye case won't actually happen--can't
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sit on throne when poly'd into always-levitating
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floating eye and can't polymorph into Cyclops */
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switch (num_of_eyes) { /* 2, 1, or 0 */
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default:
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case 2: /* more than 1 eye */
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eye = makeplural(eye);
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/*FALLTHRU*/
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case 1: /* one eye (Cyclops, floating eye) */
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Your("%s %s...", eye, vtense(eye, "tingle"));
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break;
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case 0: /* no eyes */
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You("have a very strange feeling in your %s.",
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body_part(HEAD));
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break;
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}
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}
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HSee_invisible |= FROMOUTSIDE;
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newsym(u.ux, u.uy);
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}
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@@ -4967,6 +4967,15 @@ passive(struct monst *mon,
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} else if (aatyp == AT_BITE || aatyp == AT_BUTT
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|| (aatyp >= AT_STNG && aatyp < AT_WEAP)) {
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break; /* no object involved */
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} else {
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/*
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* TODO: #H2668 - if hitting with a ring that has a
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* positive enchantment, it ought to be subject to
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* having that enchantment reduced. But we don't have
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* sufficient information here to know which hand/ring
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* has delived a weaponless blow.
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*/
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;
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}
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passive_obj(mon, weapon, &(ptr->mattk[i]));
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}
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