minor object identification wording tweak

When everything is identified and you read a scroll of identify, you
get
|You have already identified all of your possessions.
That's unchanged.  Same situation, except learning scroll of identify
at the time and you've just been told "this is a scroll of identify":
old |You have already identified all the rest of your possessions.
new |You have already identified the rest of your possessions.
This commit is contained in:
PatR
2020-05-24 11:09:43 -07:00
parent b720b0f469
commit e2fae16d22
2 changed files with 8 additions and 7 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.7 invent.c $NHDT-Date: 1589491665 2020/05/14 21:27:45 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.298 $ */
/* NetHack 3.7 invent.c $NHDT-Date: 1590343765 2020/05/24 18:09:25 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.299 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Derek S. Ray, 2015. */
/* NetHack may be freely redistributed. See license for details. */
@@ -2402,8 +2402,8 @@ boolean learning_id; /* true if we just read unknown identify scroll */
int n, unid_cnt = count_unidentified(g.invent);
if (!unid_cnt) {
You("have already identified all %sof your possessions.",
learning_id ? "the rest " : "");
You("have already identified %s of your possessions.",
!learning_id ? "all" : "the rest");
} else if (!id_limit || id_limit >= unid_cnt) {
/* identify everything */
/* TODO: use fully_identify_obj and cornline/menu/whatever here */

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 read.c $NHDT-Date: 1583688568 2020/03/08 17:29:28 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.190 $ */
/* NetHack 3.6 read.c $NHDT-Date: 1590343774 2020/05/24 18:09:34 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.197 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1166,9 +1166,10 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
if (shop_h2o)
costly_alteration(obj, COST_UNCURS);
uncurse(obj);
/* if the object was known to be cursed and is now known not to be,
make the scroll known; it's trivial to identify anyway by comparing
inventory before and after */
/* if the object was known to be cursed and is now
known not to be, make the scroll known; it's
trivial to identify anyway by comparing inventory
before and after */
if (obj->bknown && otyp == SCR_REMOVE_CURSE) {
learnscrolltyp(SCR_REMOVE_CURSE);
}