More "user canceled" extended command return values
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@@ -1838,7 +1838,7 @@ jump(int magic) /* 0=Physical, otherwise skill level */
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g.jumping_is_magic = magic;
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getpos_sethilite(display_jump_positions, get_valid_jump_position);
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if (getpos(&cc, TRUE, "the desired position") < 0)
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return ECMD_OK; /* user pressed ESC */
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return ECMD_CANCEL; /* user pressed ESC */
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if (!is_valid_jump_pos(cc.x, cc.y, magic, TRUE)) {
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return ECMD_OK;
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} else {
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@@ -3138,7 +3138,7 @@ use_pole(struct obj *obj, boolean autohit)
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if (!autohit) {
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getpos_sethilite(display_polearm_positions, get_valid_polearm_position);
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if (getpos(&cc, TRUE, "the spot to hit") < 0)
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return res; /* ESC; uses turn iff polearm became wielded */
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return (res|ECMD_CANCEL); /* ESC; uses turn iff polearm became wielded */
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}
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glyph = glyph_at(cc.x, cc.y);
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@@ -3355,7 +3355,7 @@ use_grapple(struct obj *obj)
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cc.x = u.ux;
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cc.y = u.uy;
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if (getpos(&cc, TRUE, "the spot to hit") < 0)
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return res; /* ESC; uses turn iff grapnel became wielded */
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return (res|ECMD_CANCEL); /* ESC; uses turn iff grapnel became wielded */
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/* Calculate range; unlike use_pole(), there's no minimum for range */
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typ = uwep_skill_type();
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@@ -1567,7 +1567,7 @@ wiz_smell(void)
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pline("Pick a monster to smell.");
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ans = getpos(&cc, TRUE, "a monster");
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if (ans < 0 || cc.x < 0) {
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return ECMD_OK; /* done */
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return ECMD_CANCEL; /* done */
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}
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/* Convert the glyph at the selected position to a mndxbol. */
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glyph = glyph_at(cc.x, cc.y);
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@@ -4707,7 +4707,7 @@ dotravel(void)
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if (getpos(&cc, TRUE, "the desired destination") < 0) {
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/* user pressed ESC */
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iflags.getloc_travelmode = FALSE;
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return ECMD_OK;
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return ECMD_CANCEL;
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}
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}
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iflags.travelcc.x = u.tx = cc.x;
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@@ -1296,7 +1296,7 @@ dopay(void)
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cc.x = u.ux;
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cc.y = u.uy;
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if (getpos(&cc, TRUE, "the creature you want to pay") < 0)
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return ECMD_OK; /* player pressed ESC */
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return ECMD_CANCEL; /* player pressed ESC */
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cx = cc.x;
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cy = cc.y;
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if (cx < 0) {
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@@ -479,7 +479,7 @@ tele(void)
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scrolltele((struct obj *) 0);
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}
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/* teleport the hero; usually discover scroll of teleporation if via scroll */
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/* teleport the hero; usually discover scroll of teleportation if via scroll */
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void
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scrolltele(struct obj* scroll)
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{
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