finally finished but not eating
Finally apply the patch sent by <Someone> in 11/2003 for slashem-Bugs-799278, updated to match the current code and handle additional cases. The fix is brute force: always ensure nomovemsg is set when nomul is called with a negative value. I also scanned the code for places manually setting multi negative, they all set nomovemsg. It would be nice to have a function that did the right thing, but there are several special cases and I was not feeling creative.
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@@ -102,6 +102,8 @@ avoid giving away wand type for near misses while blind
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avoid excessive repetition of "monsters are aware of your presence"
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monster's aggravation spell now affects meditating monsters
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busy pet won't miss out upon ascension
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fix various places that "finally finished" could be displayed after the hero
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stopped doing something other than eating
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Platform- and/or Interface-Specific Fixes
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