finally finished but not eating

Finally apply the patch sent by <Someone> in 11/2003 for slashem-Bugs-799278,
updated to match the current code and handle additional cases.  The fix
is brute force: always ensure nomovemsg is set when nomul is called with
a negative value.  I also scanned the code for places manually setting
multi negative, they all set nomovemsg.  It would be nice to have a function
that did the right thing, but there are several special cases and I was
not feeling creative.
This commit is contained in:
cohrs
2005-03-25 18:00:00 +00:00
parent 916a636fe3
commit e367964f90
12 changed files with 20 additions and 4 deletions

View File

@@ -102,6 +102,8 @@ avoid giving away wand type for near misses while blind
avoid excessive repetition of "monsters are aware of your presence"
monster's aggravation spell now affects meditating monsters
busy pet won't miss out upon ascension
fix various places that "finally finished" could be displayed after the hero
stopped doing something other than eating
Platform- and/or Interface-Specific Fixes