pet ascension
From the newsgroup: player offered the Amulet with a pet adjacent to his character, and instead of getting "You and Fido ascended" he got "Fido is still eating" followed by "You ascended". Make all adjacent pets eligible to accompany an ascension even when they're in circumstances where they'd be prevented from coming along on a normal level change.
This commit is contained in:
@@ -101,6 +101,7 @@ avoid giving extra information about things that break out of sight
|
||||
avoid giving away wand type for near misses while blind
|
||||
avoid excessive repetition of "monsters are aware of your presence"
|
||||
monster's aggravation spell now affects meditating monsters
|
||||
busy pet won't miss out upon ascension
|
||||
|
||||
|
||||
Platform- and/or Interface-Specific Fixes
|
||||
|
||||
15
src/dog.c
15
src/dog.c
@@ -1,4 +1,4 @@
|
||||
/* SCCS Id: @(#)dog.c 3.5 2005/01/29 */
|
||||
/* SCCS Id: @(#)dog.c 3.5 2005/03/17 */
|
||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
|
||||
@@ -488,7 +488,18 @@ boolean pets_only; /* true for ascension or final escape */
|
||||
for (mtmp = fmon; mtmp; mtmp = mtmp2) {
|
||||
mtmp2 = mtmp->nmon;
|
||||
if (DEADMONSTER(mtmp)) continue;
|
||||
if (pets_only && !mtmp->mtame) continue;
|
||||
if (pets_only) {
|
||||
if (!mtmp->mtame) continue; /* reject non-pets */
|
||||
/* don't block pets from accompanying hero's dungeon
|
||||
escape or ascension simply due to mundane trifles;
|
||||
unlike level change for steed, don't bother trying
|
||||
to achieve a normal trap escape first */
|
||||
mtmp->mtrapped = 0;
|
||||
mtmp->meating = 0;
|
||||
mtmp->msleeping = 0;
|
||||
mtmp->mfrozen = 0;
|
||||
mtmp->mcanmove = 1;
|
||||
}
|
||||
if (((monnear(mtmp, u.ux, u.uy) && levl_follower(mtmp)) ||
|
||||
#ifdef STEED
|
||||
(mtmp == u.usteed) ||
|
||||
|
||||
Reference in New Issue
Block a user