monster aggravation spell
When testing drawbridge stuff recently I ended up with an unseen monster who evidently cast the aggravation spell repeatedly, yielding a steady stream of "you feel that monsters are aware of your presence" messages. This patch makes monsters tend to avoid repeating that spell once everyone on the level has already been woken up. It also extends the spell effect so that it will wake monsters like quest nemesis and the Wizard who ordinarily wait until you get close before they become active.
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@@ -99,6 +99,8 @@ land mine explosion will destroy a drawbridge at same location
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avoid some more buffer overflows in query buffers containing object names
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avoid giving extra information about things that break out of sight
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avoid giving away wand type for near misses while blind
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avoid excessive repetition of "monsters are aware of your presence"
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monster's aggravation spell now affects meditating monsters
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Platform- and/or Interface-Specific Fixes
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17
src/mcastu.c
17
src/mcastu.c
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)mcastu.c 3.5 2003/01/08 */
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/* SCCS Id: @(#)mcastu.c 3.5 2005/03/19 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -731,6 +731,21 @@ int spellnum;
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if ((!mtmp->iswiz || context.no_of_wizards > 1)
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&& spellnum == MGC_CLONE_WIZ)
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return TRUE;
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/* aggravation (global wakeup) when everyone is already active */
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if (spellnum == MGC_AGGRAVATION) {
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struct monst *nxtmon;
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for (nxtmon = fmon; nxtmon; nxtmon = nxtmon->nmon) {
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if (DEADMONSTER(nxtmon)) continue;
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if ((nxtmon->mstrategy & STRAT_WAITFORU) != 0 ||
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nxtmon->msleeping || !nxtmon->mcanmove) break;
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}
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/* if nothing needs to be awakened then this spell is useless
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but caster might not realize that [chance to pick it then
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must be very small otherwise caller's many retry attempts
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will eventually end up picking it too often] */
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if (!nxtmon) return rn2(100) ? TRUE : FALSE;
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}
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} else if (adtyp == AD_CLRC) {
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/* summon insects/sticks to snakes won't be cast by peaceful monsters */
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if (mtmp->mpeaceful && spellnum == CLC_INSECTS)
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17
src/wizard.c
17
src/wizard.c
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)wizard.c 3.5 2004/12/20 */
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/* SCCS Id: @(#)wizard.c 3.5 2005/03/19 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -371,14 +371,15 @@ aggravate()
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{
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register struct monst *mtmp;
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for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
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if (!DEADMONSTER(mtmp)) {
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mtmp->msleeping = 0;
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if(!mtmp->mcanmove && !rn2(5)) {
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mtmp->mfrozen = 0;
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mtmp->mcanmove = 1;
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}
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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if (DEADMONSTER(mtmp)) continue;
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mtmp->mstrategy &= ~STRAT_WAITFORU;
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mtmp->msleeping = 0;
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if (!mtmp->mcanmove && !rn2(5)) {
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mtmp->mfrozen = 0;
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mtmp->mcanmove = 1;
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}
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}
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}
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void
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