finally finished but not eating
Finally apply the patch sent by <Someone> in 11/2003 for slashem-Bugs-799278, updated to match the current code and handle additional cases. The fix is brute force: always ensure nomovemsg is set when nomul is called with a negative value. I also scanned the code for places manually setting multi negative, they all set nomovemsg. It would be nice to have a function that did the right thing, but there are several special cases and I was not feeling creative.
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@@ -606,6 +606,7 @@ int spellnum;
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if (Half_spell_damage) dmg = (dmg + 1) / 2;
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nomul(-dmg);
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}
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nomovemsg = 0;
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dmg = 0;
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break;
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case CLC_CONFUSE_YOU:
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