Reveal the monster your strike moved
When you hit a small hidden monster (by eg. force-fighting) that got moved by the strike, the monster stayed hidden, possibly causing a sanity checking error. Reveal the monster before hurtling it.
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@@ -982,6 +982,14 @@ mhurtle(struct monst *mon, int dx, int dy, int range)
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if (dx && dy && NODIAG(monsndx(mon->data)))
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return;
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/* undetected monster can be moved by your strike */
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if (mon->mundetected) {
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mon->mundetected = 0;
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newsym(mon->mx, mon->my);
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}
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if (M_AP_TYPE(mon))
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seemimic(mon);
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/* Send the monster along the path */
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mc.x = mon->mx;
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mc.y = mon->my;
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