Lazy evaluation of overview info
Callgrind showed recalc_mapseen was three times more expensive (in terms of instructions read) than anything else in our codebase. It was being called in every vision change, re-evaluating the last seen map terrain type for every map location in sight. Remove updating the lastseen info in the vision code, and make a small change so newsym() uses update_lastseentyp. From my short tests, this seems to work correctly ...
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@@ -828,6 +828,7 @@ extern int dooverview(void);
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extern void show_overview(int, int);
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extern void rm_mapseen(int);
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extern void init_mapseen(d_level *) NONNULLARG1;
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extern void update_lastseentyp(coordxy, coordxy);
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extern void recalc_mapseen(void);
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extern void mapseen_temple(struct monst *);
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extern void room_discovered(int);
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@@ -152,7 +152,6 @@ static void set_seenv(struct rm *, coordxy, coordxy, coordxy, coordxy);
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static void t_warn(struct rm *);
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static int wall_angle(struct rm *);
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#define remember_topology(x, y) (gl.lastseentyp[x][y] = levl[x][y].typ)
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#define _glyph_at(x, y) gg.gbuf[y][x].glyphinfo.glyph
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/*
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@@ -256,7 +255,7 @@ magic_map_background(coordxy x, coordxy y, int show)
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if (show)
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show_glyph(x, y, glyph);
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remember_topology(x, y);
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update_lastseentyp(x, y);
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}
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/*
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@@ -461,7 +460,7 @@ unmap_object(register coordxy x, register coordxy y)
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else \
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map_background(x, y, show); \
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\
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remember_topology(x, y); \
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update_lastseentyp(x, y); \
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}
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void
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@@ -3670,7 +3669,6 @@ fn_cmap_to_glyph(int cmap)
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/* for 'onefile' processing where end of this file isn't necessarily the
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end of the source code seen by the compiler (there are lots of other
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macros defined above...) */
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#undef remember_topology
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#undef _glyph_at
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#undef DETECTED
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#undef PHYSICALLY_SEEN
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@@ -64,7 +64,6 @@ static mapseen *find_mapseen(d_level *);
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static mapseen *find_mapseen_by_str(const char *);
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static void print_mapseen(winid, mapseen *, int, int, boolean);
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static boolean interest_mapseen(mapseen *);
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static void update_lastseentyp(coordxy, coordxy);
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static void count_feat_lastseentyp(mapseen *, coordxy, coordxy);
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static void traverse_mapseenchn(int, winid, int, int, int *);
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static const char *seen_string(xint16, const char *);
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@@ -3062,7 +3061,7 @@ interest_mapseen(mapseen *mptr)
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}
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/* update the lastseentyp at x,y */
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static void
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void
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update_lastseentyp(coordxy x, coordxy y)
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{
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struct monst *mtmp;
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@@ -3312,10 +3311,11 @@ recalc_mapseen(void)
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* the ability to have non-dungeon glyphs float above the last known
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* dungeon glyph (i.e. items on fountains).
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*/
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if (!Levitation)
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update_lastseentyp(u.ux, u.uy);
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for (x = 1; x < COLNO; x++) {
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for (y = 0; y < ROWNO; y++) {
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if (cansee(x, y) || (u_at(x, y) && !Levitation))
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update_lastseentyp(x, y);
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count_feat_lastseentyp(mptr, x, y);
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}
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}
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@@ -838,8 +838,6 @@ vision_recalc(int control)
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/* Set the new min and max pointers. */
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gv.viz_rmin = next_rmin;
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gv.viz_rmax = next_rmax;
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recalc_mapseen();
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}
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/*
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