Enable 'dropped_nopick' by default
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@@ -17,7 +17,7 @@ cmdassist give help for errors on direction & other commands [True]
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color use different colors for objects on screen [True for micros]
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confirm ask before hitting tame or peaceful monsters [True]
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dark_room show floor not in sight in different color [True]
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dropped_nopick exclude dropped objects from autopickup [False]
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dropped_nopick exclude dropped objects from autopickup [True]
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eight_bit_tty send 8-bit characters straight to terminal [False]
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extmenu tty, curses: use menu for # (extended commands) [False]
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X11: menu has all commands (T) or traditional subset (F)
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@@ -3874,7 +3874,7 @@ picked up, even if
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.op autopickup
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is also on and they are in
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.op pickup_types
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or match a positive autopickup exception (defualt off). Persistent.
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or match a positive autopickup exception (defualt on). Persistent.
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.lp disclose
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Controls what information the program reveals when the game ends.
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Value is a space separated list of prompting/category pairs
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@@ -4228,7 +4228,7 @@ Start the character permanently deaf (default false). Persistent.
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If this option is on, items you dropped will not be automatically picked up,
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even if ``{\it autopickup\/}'' is also on and they are in
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``{\it pickup\verb+_+types\/}'' or match a positive autopickup exception
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(default off). Persistent.
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(default on). Persistent.
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%.lp
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\item[\ib{disclose}]
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Controls what information the program reveals when the game ends.
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@@ -261,8 +261,8 @@ static int optfn_##a(int, int, boolean, char *, char *);
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NHOPTC(dogname, Advanced, PL_PSIZ, opt_in, set_gameview,
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No, Yes, No, No, NoAlias,
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"name of your starting pet if it is a little dog")
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NHOPTB(dropped_nopick, Behavior, 0, opt_in, set_in_game,
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Off, Yes, No, No, NoAlias, &flags.nopick_dropped, Term_False,
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NHOPTB(dropped_nopick, Behavior, 0, opt_out, set_in_game,
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On, Yes, No, No, NoAlias, &flags.nopick_dropped, Term_False,
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"don't autopickup dropped items")
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NHOPTC(dungeon, Advanced, MAXDCHARS + 1,opt_in, set_in_config,
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No, Yes, No, No, NoAlias,
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