weapon rustproofing status
From a bug report, hitting a rust monster with a fireproof--but not identified as fireproof--weapon caused the rknown bit to become set, identifying the item as fireproof. That would also happen for a monster's anything-proof weapon if it hit a rust monster, whether you could see it happen or not. The code involved is convoluted; I hope this fix is correct.
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@@ -307,6 +307,8 @@ non-unicorn horn healing magic which cures sickness now also cures vomiting
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vomiting/nauseated state is included in enlightenment feedback
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vomiting countdown actually triggered the final vomit code twice
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rats aren't capable of vomiting
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fireproof, non-rustable weapon would be revealed as fireproof by hitting a
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rust-causing target; ditto for fixed crysknife
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Platform- and/or Interface-Specific Fixes
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