adjacent pit movement isn't a fall
H7074 1311 > When moving from a pit into an adjacent pit, you "fall into" the pit and take > damage. This happens even when you are walking back and forth between two pits, > repeatedly, where you should have no way to fall. > > The intent seems to be that you can move into the adjacent pit without having > to climb out of the first one, and this works properly - the only problem is > that the pit gets triggered when you ought to have no distance to fall. This is really just stumbling over uncleared clutter, not a pit fall. There was already a way to clear the clutter between adjacent pits.
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@@ -540,6 +540,7 @@ wizard mode 'sanity_check' gave spurious "mon not on map" warnings when mounted
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at the prompt for entering a level annotation, responding with <return>
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erroneously removed old annotation; use <space><return> to do that
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reorder the #droptype menu and add some separator lines
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moving from a pit to an adjacent pit with uncleared debris shouldn't be a fall
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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