unpaid object sanity checking
Handle items in gaps of a wall shared between adjacent shops. Make handling of shop boundaries more explicit: walls, the door, and the "free spot" by the door aren't classified as 'costly' but obj->unpaid and obj->no_charge are valid there. Move unpaid/no_charge checking into its own routine to unclutter objlist_sanity(). Pushing a shop-owned boulder to the free spot or doorway or gap in wall triggers the sanity check for the time being.
This commit is contained in:
@@ -2480,6 +2480,7 @@ extern boolean same_price(struct obj *, struct obj *);
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extern void shopper_financial_report(void);
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extern int inhishop(struct monst *);
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extern struct monst *shop_keeper(char);
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extern struct monst *find_objowner(struct obj *, coordxy x, coordxy y);
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extern boolean tended_shop(struct mkroom *);
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extern boolean onshopbill(struct obj *, struct monst *, boolean);
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extern boolean is_unpaid(struct obj *);
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@@ -2518,6 +2519,7 @@ extern boolean is_fshk(struct monst *);
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extern void shopdig(int);
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extern void pay_for_damage(const char *, boolean);
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extern boolean costly_spot(coordxy, coordxy);
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extern boolean costly_adjacent(struct monst *, coordxy, coordxy);
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extern struct obj *shop_object(coordxy, coordxy);
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extern void price_quote(struct obj *);
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extern void shk_chat(struct monst *);
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110
src/mkobj.c
110
src/mkobj.c
@@ -13,6 +13,7 @@ static void obj_timer_checks(struct obj *, coordxy, coordxy, int);
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static void container_weight(struct obj *);
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static struct obj *save_mtraits(struct obj *, struct monst *);
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static void objlist_sanity(struct obj *, int, const char *);
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static void shop_obj_sanity(struct obj *, const char *);
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static void mon_obj_sanity(struct monst *, const char *);
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static void insane_obj_bits(struct obj *, struct monst *);
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static boolean nomerge_exception(struct obj *);
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@@ -2722,10 +2723,7 @@ obj_sanity_check(void)
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static void
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objlist_sanity(struct obj *objlist, int wheretype, const char *mesg)
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{
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struct obj *obj, *otmp;
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struct monst *shkp;
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boolean costly;
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const char *why;
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struct obj *obj;
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for (obj = objlist; obj; obj = obj->nobj) {
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if (obj->where != wheretype)
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@@ -2737,50 +2735,9 @@ objlist_sanity(struct obj *objlist, int wheretype, const char *mesg)
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mesg, (struct monst *) 0);
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check_contained(obj, mesg);
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}
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why = (const char *) 0;
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if (obj->no_charge && obj->unpaid) {
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why = "%s obj both unpaid and no_charge! %s %s: %s";
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} else if (obj->unpaid) {
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/* unpaid is only applicable for directly carried objects and
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for objects inside carried containers */
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otmp = obj;
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while (otmp->where == OBJ_CONTAINED)
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otmp = otmp->ocontainer;
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if (otmp != obj)
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obj->ox = otmp->ox, obj->oy = otmp->oy;
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if (otmp->where != OBJ_INVENT)
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why = "%s unpaid obj not carried! %s %s: %s";
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else if ((costly = costly_spot(obj->ox, obj->oy)) == FALSE)
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why = "%s unpaid obj not inside shop! %s %s: %s";
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else if ((shkp = shop_keeper(*in_rooms(obj->ox, obj->oy,
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SHOPBASE))) == 0)
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why = "%s unpaid obj inside untended shop! %s %s: %s";
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else if (!onshopbill(obj, shkp, TRUE))
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why = "%s unpaid obj not on shop bill! %s %s: %s";
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} else if (obj->no_charge) {
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/* no_charge is only applicable for floor objects in shops and
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for objects inside floor containers in shops */
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otmp = obj;
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while (otmp->where == OBJ_CONTAINED)
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otmp = otmp->ocontainer;
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if (otmp != obj)
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(void) get_obj_location(otmp, &obj->ox, &obj->oy, BURIED_TOO);
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if (otmp->where != OBJ_FLOOR)
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why = "%s no_charge obj not on floor! %s %s: %s";
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else if ((costly = costly_spot(obj->ox, obj->oy)) == FALSE)
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why = "%s no_charge obj not inside shop! %s %s: %s";
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else if ((shkp = shop_keeper(*in_rooms(obj->ox, obj->oy,
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SHOPBASE))) == 0)
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why = "%s no_charge obj inside untended shop! %s %s: %s";
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else if (onshopbill(obj, shkp, TRUE))
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why = "%s no_charge obj on shop bill! %s %s: %s";
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if (why)
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insane_object(obj, why, mesg, (struct monst *) 0);
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} /* unpaid and/or no_charge */
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if (why)
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insane_object(obj, why, mesg, (struct monst *) 0);
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if (obj->unpaid || obj->no_charge) {
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shop_obj_sanity(obj, mesg);
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}
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if (obj->owornmask) {
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char maskbuf[40];
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boolean bc_ok = FALSE;
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@@ -2819,6 +2776,63 @@ objlist_sanity(struct obj *objlist, int wheretype, const char *mesg)
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}
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}
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/* check obj->unpaid and obj->no_charge for shop sanity; caller has
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verified that at least one of them is set */
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static void
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shop_obj_sanity(struct obj *obj, const char *mesg)
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{
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struct obj *otop;
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struct monst *shkp;
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const char *why;
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boolean costly;
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coordxy x = 0, y = 0;
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/* if contained, get top-most container; we needs its location */
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otop = obj;
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while (otop->where == OBJ_CONTAINED)
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otop = otop->ocontainer;
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/* get obj's or its container's location; do not update obj->ox,oy
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or otop->ox,oy because that would cause sanity checking to
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produce side-effects that won't occur when not sanity checking;
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no need for CONTAINED_TOO because we have a top level container */
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(void) get_obj_location(otop, &x, &y, BURIED_TOO);
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/* these will always be needed for the normal case, so don't bother
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waiting until we find an insanity to fetch them */
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shkp = find_objowner(obj, x, y);
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costly = costly_spot(x, y) || costly_adjacent(shkp, x, y);
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why = (const char *) 0;
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if (obj->no_charge && obj->unpaid) {
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why = "%s obj both unpaid and no_charge! %s %s: %s";
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} else if (obj->unpaid) {
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/* unpaid is only applicable for directly carried objects and
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for objects inside carried containers */
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if (otop->where != OBJ_INVENT)
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why = "%s unpaid obj not carried! %s %s: %s";
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else if (!costly)
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why = "%s unpaid obj not inside tended shop! %s %s: %s";
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else if (!shkp)
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why = "%s unpaid obj inside untended shop! %s %s: %s";
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else if (!onshopbill(obj, shkp, TRUE))
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why = "%s unpaid obj not on shop bill! %s %s: %s";
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} else if (obj->no_charge) {
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/* no_charge is only applicable for floor objects in shops
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and for objects inside floor containers in shops */
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if (otop->where != OBJ_FLOOR)
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why = "%s no_charge obj not on floor! %s %s: %s";
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else if (!costly)
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why = "%s no_charge obj not inside tended shop! %s %s: %s";
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else if (!shkp)
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why = "%s no_charge obj inside untended shop! %s %s: %s";
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else if (onshopbill(obj, shkp, TRUE))
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why = "%s no_charge obj on shop bill! %s %s: %s";
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}
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if (why)
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insane_object(obj, why, mesg, (struct monst *) 0);
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return;
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}
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/* sanity check for objects carried by all monsters in specified list */
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static void
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mon_obj_sanity(struct monst *monlist, const char *mesg)
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46
src/shk.c
46
src/shk.c
@@ -862,6 +862,32 @@ shop_keeper(char rmno)
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return shkp;
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}
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/* find the shopkeeper who owns 'obj'; needed to handle shared shop walls */
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struct monst *
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find_objowner(
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struct obj *obj,
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coordxy x, coordxy y) /* caller passes obj's location since obj->ox,oy
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* might be stale; don't update coordinates here
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* because if we're called duing sanity checking
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* they shouldn't be modified */
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{
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struct monst *shkp, *deflt_shkp = 0;
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char *roomindx, *where = in_rooms(x, y, SHOPBASE);
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/* conceptually object could be inside up to four rooms simultaneously;
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in practice it will usually be one room but can sometimes be two;
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check shk and bill for each room rather than just the first;
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fallback to the first shk if obj isn't on the relevant bill(s) */
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for (roomindx = where; *roomindx; ++roomindx)
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if ((shkp = shop_keeper(*roomindx)) != 0) {
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if (onshopbill(obj, shkp, TRUE))
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return shkp;
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if (!deflt_shkp)
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deflt_shkp = shkp;
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}
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return deflt_shkp;
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}
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boolean
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tended_shop(struct mkroom *sroom)
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{
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@@ -4384,7 +4410,7 @@ pay_for_damage(const char* dmgstr, boolean cant_mollify)
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/* called in dokick.c when we kick an object that might be in a store */
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boolean
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costly_spot(register coordxy x, register coordxy y)
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costly_spot(coordxy x, coordxy y)
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{
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struct monst *shkp;
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struct eshk *eshkp;
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@@ -4399,6 +4425,24 @@ costly_spot(register coordxy x, register coordxy y)
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&& !(x == eshkp->shk.x && y == eshkp->shk.y));
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}
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/* called by sanity checking when an unpaid or no_charge item is not at a
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costly_spot; it might still be within the boundary of the shop; if so,
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those flags are still valid */
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boolean
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costly_adjacent(
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struct monst *shkp,
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coordxy x, coordxy y)
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{
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struct eshk *eshkp;
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if (!shkp || !inhishop(shkp) || !isok(x, y))
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return FALSE;
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eshkp = ESHK(shkp);
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/* adjacent if <x,y> is a shop wall spot, including door;
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also treat "free spot" one step inside the door as adjacent */
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return (levl[x][y].edge || (x == eshkp->shk.x && y == eshkp->shk.y));
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}
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/* called by dotalk(sounds.c) when #chatting; returns obj if location
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contains shop goods and shopkeeper is willing & able to speak */
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struct obj *
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