unpaid object sanity checking

Handle items in gaps of a wall shared between adjacent shops.

Make handling of shop boundaries more explicit:  walls, the door,
and the "free spot" by the door aren't classified as 'costly' but
obj->unpaid and obj->no_charge are valid there.

Move unpaid/no_charge checking into its own routine to unclutter
objlist_sanity().

Pushing a shop-owned boulder to the free spot or doorway or gap in
wall triggers the sanity check for the time being.
This commit is contained in:
PatR
2022-11-23 16:41:12 -08:00
parent 3398b34cc7
commit e49c772f13
3 changed files with 109 additions and 49 deletions

View File

@@ -2480,6 +2480,7 @@ extern boolean same_price(struct obj *, struct obj *);
extern void shopper_financial_report(void);
extern int inhishop(struct monst *);
extern struct monst *shop_keeper(char);
extern struct monst *find_objowner(struct obj *, coordxy x, coordxy y);
extern boolean tended_shop(struct mkroom *);
extern boolean onshopbill(struct obj *, struct monst *, boolean);
extern boolean is_unpaid(struct obj *);
@@ -2518,6 +2519,7 @@ extern boolean is_fshk(struct monst *);
extern void shopdig(int);
extern void pay_for_damage(const char *, boolean);
extern boolean costly_spot(coordxy, coordxy);
extern boolean costly_adjacent(struct monst *, coordxy, coordxy);
extern struct obj *shop_object(coordxy, coordxy);
extern void price_quote(struct obj *);
extern void shk_chat(struct monst *);

View File

@@ -13,6 +13,7 @@ static void obj_timer_checks(struct obj *, coordxy, coordxy, int);
static void container_weight(struct obj *);
static struct obj *save_mtraits(struct obj *, struct monst *);
static void objlist_sanity(struct obj *, int, const char *);
static void shop_obj_sanity(struct obj *, const char *);
static void mon_obj_sanity(struct monst *, const char *);
static void insane_obj_bits(struct obj *, struct monst *);
static boolean nomerge_exception(struct obj *);
@@ -2722,10 +2723,7 @@ obj_sanity_check(void)
static void
objlist_sanity(struct obj *objlist, int wheretype, const char *mesg)
{
struct obj *obj, *otmp;
struct monst *shkp;
boolean costly;
const char *why;
struct obj *obj;
for (obj = objlist; obj; obj = obj->nobj) {
if (obj->where != wheretype)
@@ -2737,50 +2735,9 @@ objlist_sanity(struct obj *objlist, int wheretype, const char *mesg)
mesg, (struct monst *) 0);
check_contained(obj, mesg);
}
why = (const char *) 0;
if (obj->no_charge && obj->unpaid) {
why = "%s obj both unpaid and no_charge! %s %s: %s";
} else if (obj->unpaid) {
/* unpaid is only applicable for directly carried objects and
for objects inside carried containers */
otmp = obj;
while (otmp->where == OBJ_CONTAINED)
otmp = otmp->ocontainer;
if (otmp != obj)
obj->ox = otmp->ox, obj->oy = otmp->oy;
if (otmp->where != OBJ_INVENT)
why = "%s unpaid obj not carried! %s %s: %s";
else if ((costly = costly_spot(obj->ox, obj->oy)) == FALSE)
why = "%s unpaid obj not inside shop! %s %s: %s";
else if ((shkp = shop_keeper(*in_rooms(obj->ox, obj->oy,
SHOPBASE))) == 0)
why = "%s unpaid obj inside untended shop! %s %s: %s";
else if (!onshopbill(obj, shkp, TRUE))
why = "%s unpaid obj not on shop bill! %s %s: %s";
} else if (obj->no_charge) {
/* no_charge is only applicable for floor objects in shops and
for objects inside floor containers in shops */
otmp = obj;
while (otmp->where == OBJ_CONTAINED)
otmp = otmp->ocontainer;
if (otmp != obj)
(void) get_obj_location(otmp, &obj->ox, &obj->oy, BURIED_TOO);
if (otmp->where != OBJ_FLOOR)
why = "%s no_charge obj not on floor! %s %s: %s";
else if ((costly = costly_spot(obj->ox, obj->oy)) == FALSE)
why = "%s no_charge obj not inside shop! %s %s: %s";
else if ((shkp = shop_keeper(*in_rooms(obj->ox, obj->oy,
SHOPBASE))) == 0)
why = "%s no_charge obj inside untended shop! %s %s: %s";
else if (onshopbill(obj, shkp, TRUE))
why = "%s no_charge obj on shop bill! %s %s: %s";
if (why)
insane_object(obj, why, mesg, (struct monst *) 0);
} /* unpaid and/or no_charge */
if (why)
insane_object(obj, why, mesg, (struct monst *) 0);
if (obj->unpaid || obj->no_charge) {
shop_obj_sanity(obj, mesg);
}
if (obj->owornmask) {
char maskbuf[40];
boolean bc_ok = FALSE;
@@ -2819,6 +2776,63 @@ objlist_sanity(struct obj *objlist, int wheretype, const char *mesg)
}
}
/* check obj->unpaid and obj->no_charge for shop sanity; caller has
verified that at least one of them is set */
static void
shop_obj_sanity(struct obj *obj, const char *mesg)
{
struct obj *otop;
struct monst *shkp;
const char *why;
boolean costly;
coordxy x = 0, y = 0;
/* if contained, get top-most container; we needs its location */
otop = obj;
while (otop->where == OBJ_CONTAINED)
otop = otop->ocontainer;
/* get obj's or its container's location; do not update obj->ox,oy
or otop->ox,oy because that would cause sanity checking to
produce side-effects that won't occur when not sanity checking;
no need for CONTAINED_TOO because we have a top level container */
(void) get_obj_location(otop, &x, &y, BURIED_TOO);
/* these will always be needed for the normal case, so don't bother
waiting until we find an insanity to fetch them */
shkp = find_objowner(obj, x, y);
costly = costly_spot(x, y) || costly_adjacent(shkp, x, y);
why = (const char *) 0;
if (obj->no_charge && obj->unpaid) {
why = "%s obj both unpaid and no_charge! %s %s: %s";
} else if (obj->unpaid) {
/* unpaid is only applicable for directly carried objects and
for objects inside carried containers */
if (otop->where != OBJ_INVENT)
why = "%s unpaid obj not carried! %s %s: %s";
else if (!costly)
why = "%s unpaid obj not inside tended shop! %s %s: %s";
else if (!shkp)
why = "%s unpaid obj inside untended shop! %s %s: %s";
else if (!onshopbill(obj, shkp, TRUE))
why = "%s unpaid obj not on shop bill! %s %s: %s";
} else if (obj->no_charge) {
/* no_charge is only applicable for floor objects in shops
and for objects inside floor containers in shops */
if (otop->where != OBJ_FLOOR)
why = "%s no_charge obj not on floor! %s %s: %s";
else if (!costly)
why = "%s no_charge obj not inside tended shop! %s %s: %s";
else if (!shkp)
why = "%s no_charge obj inside untended shop! %s %s: %s";
else if (onshopbill(obj, shkp, TRUE))
why = "%s no_charge obj on shop bill! %s %s: %s";
}
if (why)
insane_object(obj, why, mesg, (struct monst *) 0);
return;
}
/* sanity check for objects carried by all monsters in specified list */
static void
mon_obj_sanity(struct monst *monlist, const char *mesg)

View File

@@ -862,6 +862,32 @@ shop_keeper(char rmno)
return shkp;
}
/* find the shopkeeper who owns 'obj'; needed to handle shared shop walls */
struct monst *
find_objowner(
struct obj *obj,
coordxy x, coordxy y) /* caller passes obj's location since obj->ox,oy
* might be stale; don't update coordinates here
* because if we're called duing sanity checking
* they shouldn't be modified */
{
struct monst *shkp, *deflt_shkp = 0;
char *roomindx, *where = in_rooms(x, y, SHOPBASE);
/* conceptually object could be inside up to four rooms simultaneously;
in practice it will usually be one room but can sometimes be two;
check shk and bill for each room rather than just the first;
fallback to the first shk if obj isn't on the relevant bill(s) */
for (roomindx = where; *roomindx; ++roomindx)
if ((shkp = shop_keeper(*roomindx)) != 0) {
if (onshopbill(obj, shkp, TRUE))
return shkp;
if (!deflt_shkp)
deflt_shkp = shkp;
}
return deflt_shkp;
}
boolean
tended_shop(struct mkroom *sroom)
{
@@ -4384,7 +4410,7 @@ pay_for_damage(const char* dmgstr, boolean cant_mollify)
/* called in dokick.c when we kick an object that might be in a store */
boolean
costly_spot(register coordxy x, register coordxy y)
costly_spot(coordxy x, coordxy y)
{
struct monst *shkp;
struct eshk *eshkp;
@@ -4399,6 +4425,24 @@ costly_spot(register coordxy x, register coordxy y)
&& !(x == eshkp->shk.x && y == eshkp->shk.y));
}
/* called by sanity checking when an unpaid or no_charge item is not at a
costly_spot; it might still be within the boundary of the shop; if so,
those flags are still valid */
boolean
costly_adjacent(
struct monst *shkp,
coordxy x, coordxy y)
{
struct eshk *eshkp;
if (!shkp || !inhishop(shkp) || !isok(x, y))
return FALSE;
eshkp = ESHK(shkp);
/* adjacent if <x,y> is a shop wall spot, including door;
also treat "free spot" one step inside the door as adjacent */
return (levl[x][y].edge || (x == eshkp->shk.x && y == eshkp->shk.y));
}
/* called by dotalk(sounds.c) when #chatting; returns obj if location
contains shop goods and shopkeeper is willing & able to speak */
struct obj *