unpaid object sanity checking
Handle items in gaps of a wall shared between adjacent shops. Make handling of shop boundaries more explicit: walls, the door, and the "free spot" by the door aren't classified as 'costly' but obj->unpaid and obj->no_charge are valid there. Move unpaid/no_charge checking into its own routine to unclutter objlist_sanity(). Pushing a shop-owned boulder to the free spot or doorway or gap in wall triggers the sanity check for the time being.
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@@ -2480,6 +2480,7 @@ extern boolean same_price(struct obj *, struct obj *);
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extern void shopper_financial_report(void);
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extern int inhishop(struct monst *);
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extern struct monst *shop_keeper(char);
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extern struct monst *find_objowner(struct obj *, coordxy x, coordxy y);
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extern boolean tended_shop(struct mkroom *);
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extern boolean onshopbill(struct obj *, struct monst *, boolean);
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extern boolean is_unpaid(struct obj *);
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@@ -2518,6 +2519,7 @@ extern boolean is_fshk(struct monst *);
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extern void shopdig(int);
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extern void pay_for_damage(const char *, boolean);
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extern boolean costly_spot(coordxy, coordxy);
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extern boolean costly_adjacent(struct monst *, coordxy, coordxy);
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extern struct obj *shop_object(coordxy, coordxy);
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extern void price_quote(struct obj *);
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extern void shk_chat(struct monst *);
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