more green slime

When a hero dies due to turning into green slime, actually polymorph
him into a green slime monster before killing him off.  That way he'll
show as a green 'P' on the map instead of white '@' during final
disclosure.  Also, armor that gets destroyed by polymorphing into that
form will be absent from resulting bones file.
This commit is contained in:
PatR
2018-12-05 14:56:03 -08:00
parent 857b8af2ee
commit e5b232104e
2 changed files with 36 additions and 19 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 cmd.c $NHDT-Date: 1543972186 2018/12/05 01:09:46 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.313 $ */
/* NetHack 3.6 cmd.c $NHDT-Date: 1544050555 2018/12/05 22:55:55 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.314 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
@@ -2740,7 +2740,12 @@ int final;
}
if (Polymorph_control)
you_have("polymorph control", from_what(POLYMORPH_CONTROL));
if (Upolyd && u.umonnum != u.ulycn) {
if (Upolyd && u.umonnum != u.ulycn
/* if we've died from turning into slime, we're polymorphed
right now but don't want to list it as a temporary attribute
[we need a more reliable way to detect this situation] */
&& !(final == ENL_GAMEOVERDEAD
&& u.umonnum == PM_GREEN_SLIME && !Unchanging)) {
/* foreign shape (except were-form which is handled below) */
Sprintf(buf, "polymorphed into %s", an(youmonst.data->mname));
if (wizard)

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 timeout.c $NHDT-Date: 1544003111 2018/12/05 09:45:11 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.87 $ */
/* NetHack 3.6 timeout.c $NHDT-Date: 1544050558 2018/12/05 22:55:58 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.88 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2018. */
/* NetHack may be freely redistributed. See license for details. */
@@ -311,6 +311,13 @@ slime_dialogue()
{
register long i = (Slimed & TIMEOUT) / 2L;
if (i == 1L) {
/* display as green slime during "You have become green slime."
but don't worry about not being able to see self; if already
mimicking something else at the time, implicitly be revealed */
youmonst.m_ap_type = M_AP_MONSTER;
youmonst.mappearance = PM_GREEN_SLIME;
}
if (((Slimed & TIMEOUT) % 2L) && i >= 0L && i < SIZE(slime_texts)) {
char buf[BUFSZ];
@@ -363,6 +370,8 @@ STATIC_OVL void
slimed_to_death(kptr)
struct kinfo *kptr;
{
uchar save_mvflags;
/* redundant: polymon() cures sliming when polying into green slime */
if (Upolyd && youmonst.data == &mons[PM_GREEN_SLIME]) {
dealloc_killer(kptr);
@@ -377,8 +386,25 @@ struct kinfo *kptr;
Strcpy(killer.name, "turned into green slime");
}
dealloc_killer(kptr);
/* involuntarily break "never changed form" conduct */
u.uconduct.polyselfs++;
/*
* Polymorph into a green slime, which might destroy some worn armor
* (potentially affecting bones) and dismount from steed.
* Can't be Unchanging; wouldn't have turned into slime if we were.
* Despite lack of Unchanging, neither done() nor savelife() calls
* rehumanize() if hero dies while polymorphed.
* polymon() undoes the slime countdown's mimick-green-slime hack
* but does not perform polyself()'s light source bookkeeping.
* No longer need to manually increment uconduct.polyselfs to reflect
* [formerly implicit] change of form; polymon() takes care of that.
* Temporarily ungenocide if necessary.
*/
if (emits_light(youmonst.data))
del_light_source(LS_MONSTER, monst_to_any(&youmonst));
save_mvflags = mvitals[PM_GREEN_SLIME].mvflags;
mvitals[PM_GREEN_SLIME].mvflags = save_mvflags & ~G_GENOD;
(void) polymon(PM_GREEN_SLIME);
mvitals[PM_GREEN_SLIME].mvflags = save_mvflags;
done(TURNED_SLIME);
/* life-saved; even so, hero still has turned into green slime;
@@ -391,20 +417,6 @@ struct kinfo *kptr;
done(GENOCIDED);
/* could be life-saved again (only in explore or wizard mode)
but green slimes are gone; just stay in current form */
/* not geno'd; survive as a green slime */
} else {
/* this part of polyself() isn't in polymon();
we assume that green slimes don't emit light */
if (emits_light(youmonst.data))
del_light_source(LS_MONSTER, monst_to_any(&youmonst));
/* undo the 'involuntarily break "never changed form"'
increment so that this change isn't counted twice */
u.uconduct.polyselfs--;
/* can't be Unchanging even if life-saving wasn't due to amulet;
hero infected with slime wouldn't have turned into green slime
to get here if Unchanging */
(void) polymon(PM_GREEN_SLIME);
}
return;
}