Excalibur is much harder to get if hero is not a knight
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@@ -1389,6 +1389,7 @@ if hero shattered an unseen monster's weapon, the [also unseen] weapon was
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don't self-genocide if a monk picks "master-lich" or "masterlich" as target
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(was matching "Master" rank)
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Sunsword can be invoked to create a blinding ray
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Excalibur is much harder to get if hero is not a knight
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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@@ -398,7 +398,8 @@ dipfountain(struct obj *obj)
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return;
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}
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if (obj->otyp == LONG_SWORD && u.ulevel >= 5 && !rn2(6)
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if (obj->otyp == LONG_SWORD && u.ulevel >= 5
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&& !rn2(Role_if(PM_KNIGHT) ? 6 : 30)
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/* once upon a time it was possible to poly N daggers into N swords */
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&& obj->quan == 1L && !obj->oartifact
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&& !exist_artifact(LONG_SWORD, artiname(ART_EXCALIBUR))) {
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