Make pre-ANSI compiler happy.
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@@ -1048,7 +1048,7 @@ minimal_enlightenment()
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anything any;
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char buf[BUFSZ], buf2[BUFSZ];
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static char fmtstr[] = "%-15s: %-12s";
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char deity_fmtstr[] = "%-17s%s";
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static char deity_fmtstr[] = "%-17s%s";
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any.a_void = 0;
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buf[0] = buf2[0] = '\0';
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@@ -1617,7 +1617,7 @@ goodfruit:
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prefix_val = -1;
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while (*op && num < sizeof flags.end_disclose - 1) {
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register char c, *dop;
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char valid_settings[] = {
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static char valid_settings[] = {
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DISCLOSE_PROMPT_DEFAULT_YES,
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DISCLOSE_PROMPT_DEFAULT_NO,
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DISCLOSE_YES_WITHOUT_PROMPT,
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@@ -2379,7 +2379,7 @@ boolean setinitial,setfromfile;
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* The order of disclose_names[]
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* must correspond to disclosure_options in decl.h
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*/
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const char *disclosure_names[] = {
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static const char *disclosure_names[] = {
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"inventory", "attributes", "vanquished", "genocides", "conduct"
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};
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int disc_cat[NUM_DISCLOSURE_OPTIONS];
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@@ -3146,15 +3146,15 @@ char *op;
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int j;
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char buf[BUFSZ];
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char *wn, *tfg, *tbg, *newop;
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char *wnames[] = {"menu", "message", "status", "text"};
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char *shortnames[] = {"mnu", "msg", "sts", "txt"};
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char **fgp[] = {
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static char *wnames[] = {"menu", "message", "status", "text"};
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static char *shortnames[] = {"mnu", "msg", "sts", "txt"};
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static char **fgp[] = {
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&iflags.wc_foregrnd_menu,
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&iflags.wc_foregrnd_message,
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&iflags.wc_foregrnd_status,
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&iflags.wc_foregrnd_text
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};
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char **bgp[] = {
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static char **bgp[] = {
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&iflags.wc_backgrnd_menu,
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&iflags.wc_backgrnd_message,
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&iflags.wc_backgrnd_status,
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@@ -366,7 +366,7 @@ tactics(mtmp)
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}
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}
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}
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/* NOTREACHED */
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/*NOTREACHED*/
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return(0);
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}
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@@ -701,7 +701,9 @@ boolean polyspot;
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/* currently only does speed boots, but might be expanded if monsters get to
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use more armor abilities */
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static int
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extra_pref(struct monst *mon, struct obj *obj)
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extra_pref(mon, obj)
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struct monst *mon;
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struct obj *obj;
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{
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if (obj) {
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if (obj->otyp == SPEED_BOOTS && mon->permspeed != MFAST)
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@@ -216,7 +216,7 @@ int set, entry;
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i = entry - tilenum;
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if (i < (MAXEXPCHARS * EXPL_MAX)) {
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if (set == OTH_GLYPH) {
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char *explosion_types[] = { /* hack.h */
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static char *explosion_types[] = { /* hack.h */
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"dark", "noxious", "muddy", "wet",
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"magical", "fiery", "frosty"
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};
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