win32 perm inventory fix (from Alex)
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@@ -61,10 +61,15 @@ boolean resuming;
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set_wear((struct obj *)0); /* for side-effects of worn starting gear */
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(void) pickup(1); /* autopickup at initial location */
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} else { /* restore old game */
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#ifndef WIN32
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update_inventory(); /* for perm_invent */
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#endif
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read_engr_at(u.ux, u.uy); /* subset of pickup() */
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}
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#ifdef WIN32
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update_inventory(); /* for perm_invent */
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#endif
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(void) encumber_msg(); /* in case they auto-picked up something */
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if (defer_see_monsters) {
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defer_see_monsters = FALSE;
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