make nethack.sh switchable from hints file
If SHELLDIR is null, don't install nethack.sh. Also a tid in Porting and add NHSROOT to the Makefiles which gives a path to the top of the tree (so e.g. you can always find makedefs from a rule in a hints file).
This commit is contained in:
3
Porting
3
Porting
@@ -27,7 +27,8 @@ new machine. The basic steps in porting the program are:
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If your machine uses a windowing system already supported,
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you need the win subdirectory for that system (or the
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appropriate sys subdirectory if the windowing system was
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previously considered restricted to one OS).
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previously considered restricted to one OS) and possibly
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win/share.
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2. Modify the appropriate include files to customize NetHack to
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your system. You may need to add a new OS-specific "*conf.h"
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@@ -2,6 +2,9 @@
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# NetHack 3.5 Makefile.dat $Date$ $Revision$
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# SCCS Id: @(#)Makefile.dat 3.5 1992/09/18
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# Root of source tree:
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NHSROOT=..
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# for Atari
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# SHELL=E:/GEMINI2/MUPFEL.TTP
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# UUDECODE=uudecode
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@@ -2,6 +2,9 @@
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# NetHack 3.5 Makefile.doc $Date$ $Revision$
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# SCCS Id: @(#)Makefile.doc 3.5 2007/05/25
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# Root of source tree:
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NHSROOT=..
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# for Atari
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# SHELL=E:/GEMINI2/MUPFEL.TTP
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@@ -2,6 +2,9 @@
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# NetHack 3.5 Makefile.src $Date$ $Revision$
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# SCCS Id: @(#)Makefile.src 3.5 2008/01/30
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# Root of source tree:
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NHSROOT=..
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# newer makes predefine $(MAKE) to 'make' and do smarter processing of
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# recursive make calls if $(MAKE) is used
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# these makes allow $(MAKE) to be overridden by the environment if someone
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@@ -2,6 +2,9 @@
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# NetHack 3.5 Makefile.top $Date$ $Revision$
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# SCCS Id: @(#)Makefile.top 3.5 2007/12/12
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# Root of source tree:
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NHSROOT=.
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# newer makes predefine $(MAKE) to 'make' and do smarter processing of
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# recursive make calls if $(MAKE) is used
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# these makes allow $(MAKE) to be overridden by the environment if someone
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@@ -39,6 +42,7 @@ DIRPERM = 0755
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# instructions)
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#HACKDIR = $(PREFIX)/games/lib/$(GAME)dir
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VARDIR = $(HACKDIR)
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# Where nethack.sh in installed. If this is not defined, the wrapper is not used.
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#SHELLDIR = $(PREFIX)/games
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# per discussion in Install.X11 and Install.Qt
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@@ -90,6 +94,7 @@ $(GAME):
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( cd src ; $(MAKE) )
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all: $(GAME) recover Guidebook $(VARDAT) dungeon spec_levs check-dlb
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true; $(MOREALL)
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@echo "Done."
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# Note: many of the dependencies below are here to allow parallel make
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@@ -188,19 +193,22 @@ dofiles:
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(cd dat ; cp symbols $(HACKDIR) )
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cp src/$(GAME) $(HACKDIR)
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cp util/recover $(HACKDIR)
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-rm -f $(SHELLDIR)/$(GAME)
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sed -e 's;/usr/games/lib/nethackdir;$(HACKDIR);' \
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-if test -n '$(SHELLDIR)'; then rm -f $(SHELLDIR)/$(GAME); fi
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if test -n '$(SHELLDIR)'; then \
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sed -e 's;/usr/games/lib/nethackdir;$(HACKDIR);' \
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-e 's;HACKDIR/nethack;HACKDIR/$(GAME);' \
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< sys/unix/nethack.sh \
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> $(SHELLDIR)/$(GAME)
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> $(SHELLDIR)/$(GAME) ; fi
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# set up their permissions
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-( cd $(HACKDIR) ; $(CHOWN) $(GAMEUID) $(GAME) recover ; \
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$(CHGRP) $(GAMEGRP) $(GAME) recover )
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chmod $(GAMEPERM) $(HACKDIR)/$(GAME)
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chmod $(EXEPERM) $(HACKDIR)/recover
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-$(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME)
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$(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME)
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chmod $(EXEPERM) $(SHELLDIR)/$(GAME)
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-if test -n '$(SHELLDIR)'; then \
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$(CHOWN) $(GAMEUID) $(SHELLDIR)/$(GAME); fi
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if test -n '$(SHELLDIR)'; then \
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$(CHGRP) $(GAMEGRP) $(SHELLDIR)/$(GAME); \
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chmod $(EXEPERM) $(SHELLDIR)/$(GAME); fi
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-( cd $(HACKDIR) ; $(CHOWN) $(GAMEUID) symbols ; \
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$(CHGRP) $(GAMEGRP) symbols ; \
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chmod $(FILEPERM) symbols )
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@@ -243,8 +251,9 @@ install: rootcheck $(GAME) recover $(VARDAT) dungeon spec_levs
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true; $(PREINSTALL)
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# set up the directories
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# not all mkdirs have -p; those that don't will create a -p directory
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-mkdir -p $(SHELLDIR)
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-rm -rf $(HACKDIR) $(VARDIR)
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-if test -n '$(SHELLDIR)'; then \
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mkdir -p $(SHELLDIR); fi
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rm -rf $(HACKDIR) $(VARDIR)
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-mkdir -p $(HACKDIR) $(VARDIR) $(VARDIR)/save
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if test -d ./-p; then rmdir ./-p; fi
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-$(CHOWN) $(GAMEUID) $(HACKDIR) $(VARDIR) $(VARDIR)/save
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@@ -2,6 +2,9 @@
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# NetHack 3.5 Makefile.utl $Date$ $Revision$
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# SCCS Id: @(#)Makefile.utl 3.5 2007/12/12
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# Root of source tree:
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NHSROOT=..
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# newer makes predefine $(MAKE) to 'make' and do smarter processing of
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# recursive make calls if $(MAKE) is used
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# these makes allow $(MAKE) to be overridden by the environment if someone
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@@ -30,7 +30,7 @@ WANT_DEFAULT=tty
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ifdef WANT_WIN_QT
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QTDIR=/Developer/Qt
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LIBXPM= -L/Developer/SDKs/MacOSX10.3.9.sdk/usr/X11R6/lib -lXpm
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endif
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endif # WANT_WIN_QT
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# 2. Is this a build for a binary that will be shared among different users
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# or will it be private to you?
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@@ -48,6 +48,8 @@ endif
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#WANT_SHARE_INSTALL=1
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GAMEUID = $(USER)
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GAMEGRP = games
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# build to run in the source tree - primarily for development. Build with "make all"
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#WANT_SOURCE_INSTALL=1
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#CC=gcc -W -Wimplicit -Wreturn-type -Wunused -Wformat -Wswitch -Wshadow -Wcast-qual -Wwrite-strings -DGCC_WARN
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CC=gcc -Wall -Wextra -Wno-missing-field-initializers -Wimplicit -Wreturn-type -Wunused -Wformat -Wswitch -Wshadow -Wwrite-strings -DGCC_WARN -ansi -pedantic
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@@ -66,9 +68,9 @@ WINSRC = $(WINTTYSRC)
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WINOBJ = $(WINTTYOBJ)
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WINLIB = $(WINTTYLIB)
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WINTTYLIB=-lncurses
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else
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else # !WANT_WIN_TTY
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CFLAGS += -DNOTTYGRAPHICS
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endif
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endif # !WANT_WIN_TTY
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ifdef WANT_WIN_X11
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WINSRC += $(WINX11SRC)
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@@ -78,7 +80,7 @@ LFLAGS=-L/usr/X11R6/lib
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VARDATND = x11tiles NetHack.ad pet_mark.xbm
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POSTINSTALL+= bdftopcf win/X11/nh10.bdf > $(HACKDIR)/nh10.pcf; (cd $(HACKDIR); mkfontdir);
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CFLAGS += -DX11_GRAPHICS
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endif
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endif # WANT_WIN_X11
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ifdef WANT_WIN_QT
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CFLAGS += -DQT_GRAPHICS -DNOUSER_SOUNDS
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@@ -93,18 +95,19 @@ ifdef WANT_WIN_X11
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WINOBJ = $(sort $(WINQTOBJ) $(WINX11OBJ))
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ifdef WANT_WIN_TTY
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WINOBJ += $(WINTTYOBJ)
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endif
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else
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endif # WANT_WIN_TTY
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else # !WANT_WIN_X11
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WINOBJ += $(WINQTOBJ)
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endif
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endif # !WANT_WIN_X11
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# XXX if /Developer/qt exists and QTDIR not set, use that
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ifndef QTDIR
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$(error QTDIR not defined in the environment or Makefile)
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endif
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endif # QTDIR
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# XXX make sure QTDIR points to something reasonable
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else
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else # !WANT_WIN_QT
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LINK=$(CC)
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endif
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endif # !WANT_WIN_QT
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ifdef WANT_SHARE_INSTALL
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# if $GAMEUID is root, we install into roughly proper Mac locations, otherwise
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@@ -117,14 +120,14 @@ CHOWN=chown
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CHGRP=chgrp
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# We run sgid so the game has access to both HACKDIR and user preferences.
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GAMEPERM = 02755
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else
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else # ! root
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PREFIX:=/Users/$(GAMEUID)
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SHELLDIR=$(PREFIX)/bin
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HACKDIR=$(PREFIX)/nethackdir
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CHOWN=touch
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CHGRP=touch
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GAMEPERM = 0500
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endif
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endif # ! root
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VARFILEPERM = 0664
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VARDIRPERM = 0775
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ROOTCHECK= [[ `id -u` == 0 ]] || ( echo "Must run install with sudo."; exit 1)
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@@ -133,7 +136,19 @@ ROOTCHECK= [[ `id -u` == 0 ]] || ( echo "Must run install with sudo."; exit 1)
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PREINSTALL= . sys/unix/hints/macosx.sh user2 $(GAMEUID); . sys/unix/hints/macosx.sh group2 $(GAMEGRP); mkdir $(SHELLDIR); chown $(GAMEUID) $(SHELLDIR)
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POSTINSTALL+= cp -n sys/unix/sysconf $(HACKDIR)/sysconf; $(CHOWN) $(GAMEUID) $(HACKDIR)/sysconf; $(CHGRP) $(GAMEGRP) $(HACKDIR)/sysconf; chmod $(VARFILEPERM) $(HACKDIR)/sysconf;
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CFLAGS+=-DSYSCF -DSYSCF_FILE=\"$(HACKDIR)/sysconf\" -DSECURE
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else
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else ifdef WANT_SOURCE_INSTALL
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PREFIX=$(abspath $(NHSROOT))
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# suppress nethack.sh"
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#SHELLDIR=
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HACKDIR=$(PREFIX)/playground
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CHOWN=touch
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CHGRP=touch
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GAMEPERM = 0700
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VARFILEPERM = 0600
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VARDIRPERM = 0700
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# We can use "make all" to build the whole thing - but it misses some things:
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MOREALL=$(MAKE) install
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else # !WANT_SOURCE_INSTALL
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PREFIX:=$(wildcard ~)
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SHELLDIR=$(PREFIX)/bin
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HACKDIR=$(PREFIX)/nethackdir
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@@ -145,10 +160,10 @@ VARDIRPERM = 0700
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ifdef WANT_WIN_X11
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# install nethack.rc as ~/.nethackrc if no ~/.nethackrc exists
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PREINSTALL= cp -n win/X11/nethack.rc ~/.nethackrc
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endif
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endif # WANT_WIN_X11
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POSTINSTALL+= cp -n sys/unix/sysconf $(HACKDIR)/sysconf; $(CHOWN) $(GAMEUID) $(HACKDIR)/sysconf; $(CHGRP) $(GAMEGRP) $(HACKDIR)/sysconf; chmod $(VARFILEPERM) $(HACKDIR)/sysconf;
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CFLAGS+=-DSYSCF -DSYSCF_FILE=\"$(HACKDIR)/sysconf\" -DSECURE
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endif
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endif # !WANT_SOURCE_INSTALL
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# ~/Library/Preferences/NetHack Defaults
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Reference in New Issue
Block a user