Guidebook: more map symbols
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@@ -46,7 +46,7 @@
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.ds f0 \*(vr
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.ds f1 \" empty
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.\"DO NOT REMOVE NH_DATESUB .ds f2 DATE(%B %-d, %Y)
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.ds f2 July 16, 2024
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.ds f2 July 29, 2024
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.
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.\" A note on some special characters:
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.\" \(lq = left double quote
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@@ -533,6 +533,11 @@ Rather than a specific type of monster, this marks the last known
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location of an invisible or otherwise unseen monster.
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Note that the monster could have moved.
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The \(oqs\(cq, \(oqF\(cq, and \(oqm\(cq commands may be useful here.
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.lp \f(CR1\fP-\f(CR5\fP
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The digits 1 through 5 may be displayed, marking unseen monsters sensed
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via the \fIWarning\fP attribute.
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Less dangerous monsters are indicated by lower values, more dangerous by
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higher values.
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.pg
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You need not memorize all these symbols; you can ask the game what any
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symbol represents with the \(oq/\(cq command (see the next section for
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@@ -48,7 +48,7 @@
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\author{Original version - Eric S. Raymond\\
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(Edited and expanded for 3.7.0 by Mike Stephenson and others)}
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%DO NOT REMOVE NH_DATESUB \date{DATE(%B %-d, %Y)}
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\date{July 16, 2024}
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\date{July 29, 2024}
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\maketitle
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@@ -587,6 +587,11 @@ Rather than a specific type of monster, this marks the last known
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location of an invisible or otherwise unseen monster.
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Note that the monster could have moved.
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The `{\tt s}', `{\tt F}', and `{\tt m}' commands may be useful here.
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\item[\tb{1-5}]
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The digits 1 through 5 may be displayed, marking unseen monsters sensed
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via the {\it Warning\/} attribute.
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Less dangerous monsters are indicated by lower values, more dangerous by
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higher values.
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\elist
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%.pg
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